mlsanityData to 7 Oct 2026

Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture

arXiv 2512.16397 ↗First posted 18 Dec 2025cs.CV cs.AI cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the human face. Our approach utilizes Gaussian Splatting, since it is more explicit and thus more amenable to constraints than NeRFs. We leverage segmentation annotations to align the semantic regions of the face, facilitating the reconstruction of a neutral pose from only 11 images (as opposed to requiring a long video). We soft constrain the Gaussians to an underlying triangulated surface in order to provide a more structured Gaussian Splat reconstruction, which in turn informs subsequent perturbations to increase the accuracy of the underlying triangulated surface. The resulting triangulated surface can then be used in a standard graphics pipeline. In addition, and perhaps most impactful, we show how accurate geometry enables the Gaussian Splats to be transformed into texture space where they can be treated as a view-dependent neural texture. This allows one to use high visual fidelity Gaussian Splatting on any asset in a scene without the need to modify any other asset or any other aspect (geometry, lighting, renderer, etc.) of the graphics pipeline. We utilize a relightable Gaussian model to disentangle texture from lighting in order to obtain a delit high-resolution albedo texture that is also readily usable in a standard graphics pipeline. The flexibility of our system allows for training with disparate images, even with incompatible lighting, facilitating robust regularization. Finally, we demonstrate the efficacy of our approach by illustrating its use in a text-driven asset creation pipeline.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 78 of its 126 references that are in the map. First posted on arXiv 18 Dec 2025.

Builds on

78 of 126 references.

References · 78

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Generative Adversarial Networkscited by 5,603
  3. 2014Deep Learning Face Attributes in the Wildcited by 3,679
  4. 2021Masked-attention Mask Transformer for Universal Image Segmentationcited by 2,338
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2018VoxCeleb2: Deep Speaker Recognitioncited by 862
  7. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  8. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  9. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  10. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  11. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  12. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
38 more
  1. 2021Fake It Till You Make It: Face analysis in the wild using synthetic data alonecited by 200
  2. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  3. 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
  4. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  5. 2018Nonlinear 3D Face Morphable Modelcited by 157
  6. 2022Instant Volumetric Head Avatarscited by 157
  7. 2019Single Image Portrait Relightingcited by 152
  8. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  9. 2023Relightable Gaussian Codec Avatarscited by 126
  10. 2021Pixel Codec Avatarscited by 125
  11. 2021FENeRF: Face Editing in Neural Radiance Fieldscited by 112
  12. 2020i3DMM: Deep Implicit 3D Morphable Model of Human Headscited by 109
  13. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  14. 2022FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Datasetcited by 98
  15. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 97
  16. 2024Generalizable and Animatable Gaussian Head Avatarcited by 95
  17. 2020Learning Formation of Physically-Based Face Attributescited by 94
  18. 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
  19. 2022Attention Attention Everywhere: Monocular Depth Prediction with Skip Attentioncited by 92
  20. 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
  21. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  22. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  23. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  24. 2018FML: Face Model Learning from Videoscited by 78
  25. 20223D face reconstruction with dense landmarkscited by 70
  26. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
  27. 20163D Face Reconstruction by Learning from Synthetic Datacited by 64
  28. 2023Real-Time Radiance Fields for Single-Image Portrait View Synthesiscited by 64
  29. 20223D GAN Inversion for Controllable Portrait Image Animationcited by 53
  30. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  31. 2020High-Fidelity 3D Digital Human Head Creation from RGB-D Selfiescited by 47
  32. 2023GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivationcited by 46
  33. 2023Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videoscited by 44
  34. 2022Face Relighting with Geometrically Consistent Shadowscited by 43
  35. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  36. 2021Towards High Fidelity Face Relighting with Realistic Shadowscited by 42
  37. 2022FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstructioncited by 39
  38. 2023Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesiscited by 37

50 most cited of 78 All 78 (JSON)

Built on by

Not cited yet.