mlsanityData to 14 Oct 2026

ARM: Appearance Reconstruction Model for Relightable 3D Generation

arXiv 2411.10825 ↗First posted 16 Nov 2024cs.CV cs.GRcited by 7

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Abstract (arXiv)

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 81 of its 96 references that are in the map. First posted on arXiv 16 Nov 2024.

Builds on

81 of 96 references.

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50 most cited of 81 All 81 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 2.

7 papers.