mlsanityData to 7 Oct 2026

TexVocab: Texture Vocabulary-conditioned Human Avatars

arXiv 2404.00524 ↗First posted 31 Mar 2024cs.CVcited by 4

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Abstract (arXiv)

To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation. Given multi-view RGB videos, our method initially back-projects all the available images in the training videos to the posed SMPL surface, producing texture maps in the SMPL UV domain. Then we construct pairs of human poses and texture maps to establish a texture vocabulary for encoding dynamic human appearances under various poses. Unlike the commonly used joint-wise manner, we further design a body-part-wise encoding strategy to learn the structural effects of the kinematic chain. Given a driving pose, we query the pose feature hierarchically by decomposing the pose vector into several body parts and interpolating the texture features for synthesizing fine-grained human dynamics. Overall, our method is able to create animatable human avatars with detailed and dynamic appearances from RGB videos, and the experiments show that our method outperforms state-of-the-art approaches. The project page can be found at https://texvocab.github.io/.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 60 of its 74 references that are in the map. First posted on arXiv 31 Mar 2024.

Builds on

60 of 74 references.

References · 60

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38 more
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50 most cited of 60 All 60 (JSON)

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Citing papers per year: 2025: 3; 2026: 1.

4 papers.