Artist-Friendly Relightable and Animatable Neural Heads
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Abstract (arXiv)
An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images, and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently, new variants also surpassed the usual drawback of baked-in illumination in neural representations, showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives, combined with a recently-proposed lightweight hardware setup for relightable neural fields, and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment, even with nearfield illumination and viewpoints.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 31 of its 56 references that are in the map. First posted on arXiv 6 Dec 2023.
Builds on
31 of 56 references.
References · 31
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2019Neural Point-Based Graphicscited by 326
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
19 more
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2019Single Image Portrait Relightingcited by 152
- 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
- 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
- 2022Neural Mesh-Based Graphicscited by 12
- 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5
Built on by
Citing papers per year: 2024: 4; 2025: 1; 2026: 1.
6 papers.
- 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
- 2024DifFRelight: Diffusion-Based Facial Performance Relightingcited by 35
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representationscited by 13
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Modelcited by 0
- 2026RelightAnyone: A Generalized Relightable 3D Gaussian Head Model6 Jan 2026
- 20253D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations21 Apr 2025
- 2024Monocular Facial Appearance Capture in the Wild17 Dec 2024
- 2024URAvatar: Universal Relightable Gaussian Codec Avatars31 Oct 2024
- 2024DifFRelight: Diffusion-Based Facial Performance Relighting10 Oct 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024