mlsanityData to 7 Oct 2026

Artist-Friendly Relightable and Animatable Neural Heads

arXiv 2312.03420 ↗First posted 6 Dec 2023cs.CV cs.GRcited by 6

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Abstract (arXiv)

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images, and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently, new variants also surpassed the usual drawback of baked-in illumination in neural representations, showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives, combined with a recently-proposed lightweight hardware setup for relightable neural fields, and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment, even with nearfield illumination and viewpoints.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 31 of its 56 references that are in the map. First posted on arXiv 6 Dec 2023.

Builds on

31 of 56 references.

References · 31

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  5. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  6. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  10. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  11. 2019Neural Point-Based Graphicscited by 326
  12. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
19 more
  1. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  2. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  3. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
  4. 2018Deep Appearance Models for Face Renderingcited by 164
  5. 2019Single Image Portrait Relightingcited by 152
  6. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  7. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  8. 2020MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decompositioncited by 127
  9. 2020Neural Light Transport for Relighting and View Synthesiscited by 73
  10. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  11. 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
  12. 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
  13. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
  14. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  15. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  16. 2022D-TensoRF: Tensorial Radiance Fields for Dynamic Scenescited by 19
  17. 2022Neural Mesh-Based Graphicscited by 12
  18. 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11
  19. 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 1; 2026: 1.

6 papers.