SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements
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Abstract (arXiv)
Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural networks to parameterize local surface elements. This approach captures locally coherent geometry and non-planar details, can deal with varying topology, and does not require registered training data. However, naively using such methods to model 3D clothed humans fails to capture fine-grained local deformations and generalizes poorly. To address this, we present three key innovations: First, we deform surface elements based on a human body model such that large-scale deformations caused by articulation are explicitly separated from topological changes and local clothing deformations. Second, we address the limitations of existing neural surface elements by regressing local geometry from local features, significantly improving the expressiveness. Third, we learn a pose embedding on a 2D parameterization space that encodes posed body geometry, improving generalization to unseen poses by reducing non-local spurious correlations. We demonstrate the efficacy of our surface representation by learning models of complex clothing from point clouds. The clothing can change topology and deviate from the topology of the body. Once learned, we can animate previously unseen motions, producing high-quality point clouds, from which we generate realistic images with neural rendering. We assess the importance of each technical contribution and show that our approach outperforms the state-of-the-art methods in terms of reconstruction accuracy and inference time. The code is available for research purposes at https://qianlim.github.io/SCALE .
Key facts. Cited by 72 papers in the map (data through 7 Oct 2026). Builds on 65 of its 90 references that are in the map. First posted on arXiv 15 Apr 2021.
Builds on
65 of 90 references.
References · 65
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50 most cited of 65 All 65 (JSON)
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Citing papers per year: 2021: 11; 2022: 23; 2023: 18; 2024: 11; 2025: 5; 2026: 4.
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- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
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50 most cited of 72 All 72 (JSON)
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- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videos1 May 2025
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation24 Mar 2025
- 2025Learning 3D Garment Animation from Trajectories of A Piece of Cloth2 Jan 2025
- 2024FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling29 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
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- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
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- 2024TexVocab: Texture Vocabulary-conditioned Human Avatars31 Mar 2024
- 2024Dress-Me-Up: A Dataset & Method for Self-Supervised 3D Garment Retargeting6 Jan 2024
- 2023Dynamic Appearance Modeling of Clothed 3D Human Avatars using a Single Camera28 Dec 2023
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- 2023DI-Net : Decomposed Implicit Garment Transfer Network for Digital Clothed 3D Human28 Nov 2023
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- 2022Motion Guided Deep Dynamic 3D Garments23 Sep 2022
- 2022DIG: Draping Implicit Garment over the Human Body22 Sep 2022
- 2022Neural Point-based Shape Modeling of Humans in Challenging Clothing14 Sep 2022
- 2022Disentangling 3D Attributes from a Single 2D Image: Human Pose, Shape and Garment5 Aug 2022
- 2022Drivable Volumetric Avatars using Texel-Aligned Features20 Jul 2022
- 2022Learning Implicit Templates for Point-Based Clothed Human Modeling14 Jul 2022
- 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture5 Jul 2022
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50 newest of 72 All 72 (JSON)
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animationcited by 3
- 2026DiT-Garment: Garment Dynamics with Diffusion Transformerscited by 0
- 2026DiT-Garment: Garment Dynamics with Diffusion Transformers16 Sep 2026
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation24 Mar 2025
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images27 Sep 2024
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
- 2022Realistic One-shot Mesh-based Head Avatarscited by 119
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2021The Power of Points for Modeling Humans in Clothingcited by 90
- 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
- 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2023X-Avatar: Expressive Human Avatarscited by 66
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- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2025Human Geometry Distribution for 3D Animation Generation8 Dec 2025
- 2025UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment2 Jun 2025
- 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videos1 May 2025
- 2025Learning 3D Garment Animation from Trajectories of A Piece of Cloth2 Jan 2025
- 2024FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modeling29 Nov 2024
- 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video3 Nov 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
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