mlsanityData to 7 Oct 2026

SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements

arXiv 2104.07660 ↗First posted 15 Apr 2021cs.CV cs.GRcited by 72

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Abstract (arXiv)

Learning to model and reconstruct humans in clothing is challenging due to articulation, non-rigid deformation, and varying clothing types and topologies. To enable learning, the choice of representation is the key. Recent work uses neural networks to parameterize local surface elements. This approach captures locally coherent geometry and non-planar details, can deal with varying topology, and does not require registered training data. However, naively using such methods to model 3D clothed humans fails to capture fine-grained local deformations and generalizes poorly. To address this, we present three key innovations: First, we deform surface elements based on a human body model such that large-scale deformations caused by articulation are explicitly separated from topological changes and local clothing deformations. Second, we address the limitations of existing neural surface elements by regressing local geometry from local features, significantly improving the expressiveness. Third, we learn a pose embedding on a 2D parameterization space that encodes posed body geometry, improving generalization to unseen poses by reducing non-local spurious correlations. We demonstrate the efficacy of our surface representation by learning models of complex clothing from point clouds. The clothing can change topology and deviate from the topology of the body. Once learned, we can animate previously unseen motions, producing high-quality point clouds, from which we generate realistic images with neural rendering. We assess the importance of each technical contribution and show that our approach outperforms the state-of-the-art methods in terms of reconstruction accuracy and inference time. The code is available for research purposes at https://qianlim.github.io/SCALE .

Key facts. Cited by 72 papers in the map (data through 7 Oct 2026). Builds on 65 of its 90 references that are in the map. First posted on arXiv 15 Apr 2021.

Builds on

65 of 90 references.

References · 65

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38 more
  1. 2020Implicit Geometric Regularization for Learning Shapescited by 707
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50 most cited of 65 All 65 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 11; 2022: 23; 2023: 18; 2024: 11; 2025: 5; 2026: 4.

72 papers.

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  1. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  2. 2021Shape As Points: A Differentiable Poisson Solvercited by 186
  3. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  4. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  5. 2022Realistic One-shot Mesh-based Head Avatarscited by 119
  6. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  7. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  8. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  9. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  10. 2022gDNA: Towards Generative Detailed Neural Avatarscited by 72
  11. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  12. 2023X-Avatar: Expressive Human Avatarscited by 66
38 more
  1. 2021CoNeRF: Controllable Neural Radiance Fieldscited by 65
  2. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  3. 2023Learning Locally Editable Virtual Humanscited by 54
  4. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  5. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  6. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  7. 2021Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registrationcited by 41
  8. 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
  9. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  10. 2021Point-Based Modeling of Human Clothingcited by 37
  11. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  12. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  13. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
  14. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  15. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  16. 2022DIG: Draping Implicit Garment over the Human Bodycited by 26
  17. 2023D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Fieldcited by 26
  18. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  19. 2022ALTO: Alternating Latent Topologies for Implicit 3D Reconstructioncited by 21
  20. 2023CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decompositioncited by 21
  21. 2023NSF: Neural Surface Fields for Human Modeling from Monocular Depthcited by 21
  22. 2023CaPhy: Capturing Physical Properties for Animatable Human Avatarscited by 20
  23. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
  24. 2022Motion Guided Deep Dynamic 3D Garmentscited by 19
  25. 2023Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priorscited by 19
  26. 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
  27. 2023Towards Multi-Layered 3D Garments Animationcited by 16
  28. 2022Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Cameracited by 12
  29. 2022SHARP: Shape-Aware Reconstruction of People in Loose Clothingcited by 12
  30. 2023PersonNeRF: Personalized Reconstruction from Photo Collectionscited by 12
  31. 2022Layered-Garment Net: Generating Multiple Implicit Garment Layers from a Single Imagecited by 9
  32. 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
  33. 2021Self-supervised 3D Human Mesh Recovery from Noisy Point Cloudscited by 8
  34. 2023Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Imagescited by 8
  35. 2022Garment Avatars: Realistic Cloth Driving using Pattern Registrationcited by 6
  36. 2023Leveraging Intrinsic Properties for Non-Rigid Garment Alignmentcited by 6
  37. 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
  38. 2023A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth Drapingcited by 4

50 most cited of 72 All 72 (JSON)