SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering
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Abstract (arXiv)
Dynamic human rendering from video sequences has achieved remarkable progress by formulating the rendering as a mapping from static poses to human images. However, existing methods focus on the human appearance reconstruction of every single frame while the temporal motion relations are not fully explored. In this paper, we propose a new 4D motion modeling paradigm, SurMo, that jointly models the temporal dynamics and human appearances in a unified framework with three key designs: 1) Surface-based motion encoding that models 4D human motions with an efficient compact surface-based triplane. It encodes both spatial and temporal motion relations on the dense surface manifold of a statistical body template, which inherits body topology priors for generalizable novel view synthesis with sparse training observations. 2) Physical motion decoding that is designed to encourage physical motion learning by decoding the motion triplane features at timestep t to predict both spatial derivatives and temporal derivatives at the next timestep t+1 in the training stage. 3) 4D appearance decoding that renders the motion triplanes into images by an efficient volumetric surface-conditioned renderer that focuses on the rendering of body surfaces with motion learning conditioning. Extensive experiments validate the state-of-the-art performance of our new paradigm and illustrate the expressiveness of surface-based motion triplanes for rendering high-fidelity view-consistent humans with fast motions and even motion-dependent shadows. Our project page is at: https://taohuumd.github.io/projects/SurMo/
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 59 of its 77 references that are in the map. First posted on arXiv 1 Apr 2024.
Builds on
59 of 77 references.
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50 most cited of 59 All 59 (JSON)
Built on by
Citing papers per year: 2024: 5; 2025: 1; 2026: 3.
9 papers.
- 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatarscited by 10
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
- 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
- 2024Free-viewpoint Human Animation with Pose-correlated Reference Selectioncited by 5
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controlscited by 0
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generationcited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026Anatomy-Aligned Surface Field Learning for Myocardial Reconstruction from Sparse Short-Axis Cine MRIcited by 0
- 2026Anatomy-Aligned Surface Field Learning for Myocardial Reconstruction from Sparse Short-Axis Cine MRI24 Sep 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation7 Apr 2026
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2024Free-viewpoint Human Animation with Pose-correlated Reference Selection23 Dec 2024
- 2024Sequential Gaussian Avatars with Hierarchical Motion Context25 Nov 2024
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars10 Oct 2024
- 2024DEGAS: Detailed Expressions on Full-Body Gaussian Avatars20 Aug 2024
- 2024FashionEngine: Interactive 3D Human Generation and Editing via Multimodal Controls2 Apr 2024