Universal Facial Encoding of Codec Avatars from VR Headsets
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Abstract (arXiv)
Faithful real-time facial animation is essential for avatar-mediated telepresence in Virtual Reality (VR). To emulate authentic communication, avatar animation needs to be efficient and accurate: able to capture both extreme and subtle expressions within a few milliseconds to sustain the rhythm of natural conversations. The oblique and incomplete views of the face, variability in the donning of headsets, and illumination variation due to the environment are some of the unique challenges in generalization to unseen faces. In this paper, we present a method that can animate a photorealistic avatar in realtime from head-mounted cameras (HMCs) on a consumer VR headset. We present a self-supervised learning approach, based on a cross-view reconstruction objective, that enables generalization to unseen users. We present a lightweight expression calibration mechanism that increases accuracy with minimal additional cost to run-time efficiency. We present an improved parameterization for precise ground-truth generation that provides robustness to environmental variation. The resulting system produces accurate facial animation for unseen users wearing VR headsets in realtime. We compare our approach to prior face-encoding methods demonstrating significant improvements in both quantitative metrics and qualitative results.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 43 of its 98 references that are in the map. First posted on arXiv 17 Jul 2024.
Builds on
43 of 98 references.
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Built on by
Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioningcited by 14
- 2025Audio Driven Real-Time Facial Animation for Social Telepresencecited by 5
- 2025DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representationscited by 4
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Imagecited by 1
- 2025Generative Head-Mounted Camera Captures for Photorealistic Avatarscited by 0
- 2025Improving Facial Rig Semantics for Tracking and Retargetingcited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image23 Jun 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2025DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations17 Dec 2025
- 2025Audio Driven Real-Time Facial Animation for Social Telepresence1 Oct 2025
- 2025Improving Facial Rig Semantics for Tracking and Retargeting11 Aug 2025
- 2025Generative Head-Mounted Camera Captures for Photorealistic Avatars8 Jul 2025
- 2025REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning7 Apr 2025