mlsanityData to 7 Oct 2026

Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation

arXiv 2510.14976 ↗First posted 16 Oct 2025cs.CV cs.GR cs.ROcited by 7

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Abstract (arXiv)

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 57 of its 74 references that are in the map. First posted on arXiv 16 Oct 2025.

Builds on

57 of 74 references.

References · 57

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 6.

7 papers.

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  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  2. 2025Multi-Person Interaction Generation from Two-Person Motion Priors
  3. 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos
  4. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoning
  5. 2026Composing People Together: Iterative Pose-Image Generation for Multi-Person Interaction Scenes
  6. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors
  7. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
  8. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models