mlsanityData to 7 Oct 2026

Pose Guided Human Video Generation

arXiv 1807.11152 ↗First posted 30 Jul 2018cs.CVcited by 67

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Abstract (arXiv)

Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other hand, can represent motion patterns intrinsically and interpretably, and impose the geometric constraints regardless of appearance. In this paper, we propose a pose guided method to synthesize human videos in a disentangled way: plausible motion prediction and coherent appearance generation. In the first stage, a Pose Sequence Generative Adversarial Network (PSGAN) learns in an adversarial manner to yield pose sequences conditioned on the class label. In the second stage, a Semantic Consistent Generative Adversarial Network (SCGAN) generates video frames from the poses while preserving coherent appearances in the input image. By enforcing semantic consistency between the generated and ground-truth poses at a high feature level, our SCGAN is robust to noisy or abnormal poses. Extensive experiments on both human action and human face datasets manifest the superiority of the proposed method over other state-of-the-arts.

Key facts. Cited by 67 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Jul 2018.

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Citing papers per year: 2021: 22; 2022: 18; 2023: 6; 2024: 10; 2025: 9; 2026: 2.

67 papers.

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  1. 2023Conditional Image-to-Video Generation with Latent Flow Diffusion Modelscited by 180
  2. 2022Latent Image Animator: Learning to Animate Images via Latent Space Navigationcited by 172
  3. 2021Pros and Cons of GAN Evaluation Measures: New Developmentscited by 121
  4. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animationcited by 101
  5. 2025Controllable Video Generation: A Surveycited by 93
  6. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  7. 2021Make It Move: Controllable Image-to-Video Generation with Text Descriptionscited by 88
  8. 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 86
  9. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  10. 2022Cross Attention Based Style Distribution for Controllable Person Image Synthesiscited by 45
  11. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  12. 2021Learning Semantic Person Image Generation by Region-Adaptive Normalizationcited by 44
38 more
  1. 2021iPOKE: Poking a Still Image for Controlled Stochastic Video Synthesiscited by 42
  2. 2023LEO: Generative Latent Image Animator for Human Video Synthesiscited by 40
  3. 2025UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformercited by 40
  4. 2021Understanding Object Dynamics for Interactive Image-to-Video Synthesiscited by 38
  5. 2022One-shot Implicit Animatable Avatars with Model-based Priorscited by 38
  6. 2022Weakly-supervised Action Transition Learning for Stochastic Human Motion Predictioncited by 26
  7. 2024TI2V-Zero: Zero-Shot Image Conditioning for Text-to-Video Diffusion Modelscited by 25
  8. 2024A Comprehensive Survey on Human Video Generation: Challenges, Methods, and Insightscited by 24
  9. 2021Revisiting Hierarchical Approach for Persistent Long-Term Video Predictioncited by 23
  10. 2021Learning Semantic-Aware Dynamics for Video Predictioncited by 21
  11. 2021InMoDeGAN: Interpretable Motion Decomposition Generative Adversarial Network for Video Generationcited by 18
  12. 2023NewMove: Customizing text-to-video models with novel motionscited by 18
  13. 2022FakeCLR: Exploring Contrastive Learning for Solving Latent Discontinuity in Data-Efficient GANscited by 17
  14. 2022MIMO Is All You Need : A Strong Multi-In-Multi-Out Baseline for Video Predictioncited by 17
  15. 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesiscited by 16
  16. 2021Learning Realistic Human Reposing using Cyclic Self-Supervision with 3D Shape, Pose, and Appearance Consistencycited by 15
  17. 2021Action2video: Generating Videos of Human 3D Actionscited by 15
  18. 2021Behavior-Driven Synthesis of Human Dynamicscited by 14
  19. 2022Jointly Harnessing Prior Structures and Temporal Consistency for Sign Language Video Generationcited by 14
  20. 2024Dance Any Beat: Blending Beats with Visuals in Dance Video Generationcited by 14
  21. 2022Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Cameracited by 12
  22. 2022Towards Smooth Video Compositioncited by 12
  23. 2025DanceTogether! Identity-Preserving Multi-Person Interactive Video Generationcited by 12
  24. 2022Human Image Generation: A Comprehensive Surveycited by 11
  25. 2024T2LM: Long-Term 3D Human Motion Generation from Multiple Sentencescited by 11
  26. 2025Animate-X++: Universal Character Image Animation with Dynamic Backgroundscited by 10
  27. 2021Conditional Temporal Variational AutoEncoder for Action Video Predictioncited by 9
  28. 2022Controllable Radiance Fields for Dynamic Face Synthesiscited by 8
  29. 2021Layered Controllable Video Generationcited by 7
  30. 2025DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image Animationcited by 7
  31. 2022TemporalUV: Capturing Loose Clothing with Temporally Coherent UV Coordinatescited by 5
  32. 2024Rethinking Human Evaluation Protocol for Text-to-Video Models: Enhancing Reliability,Reproducibility, and Practicalitycited by 4
  33. 2023GenDeF: Learning Generative Deformation Field for Video Generationcited by 3
  34. 2025Enhanced Multi-Scale Cross-Attention for Person Image Generationcited by 3
  35. 2021A 3D Mesh-based Lifting-and-Projection Network for Human Pose Transfercited by 2
  36. 2021Render In-between: Motion Guided Video Synthesis for Action Interpolationcited by 2
  37. 2021Pose-guided Generative Adversarial Net for Novel View Action Synthesiscited by 1
  38. 2021Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODEcited by 1

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