mlsanityData to 7 Oct 2026

Robust Motion In-betweening

arXiv 2102.04942 ↗First posted 9 Feb 2021cs.CV cs.GR cs.LGcited by 223

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Cited by 39 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results.

Key facts. Cited by 223 papers in the map (data through 7 Oct 2026). Builds on 19 of its 66 references that are in the map. First posted on arXiv 9 Feb 2021.

Builds on

19 of 66 references.

References · 19

  1. 2017Attention Is All You Needcited by 59,932
  2. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
  3. 2016Generative Adversarial Imitation Learningcited by 1,576
  4. 2016Least Squares Generative Adversarial Networkscited by 1,000
  5. 2019On the Convergence of Adam and Beyondcited by 834
  6. 2016A Learned Representation For Artistic Stylecited by 340
  7. 2017On human motion prediction using recurrent neural networkscited by 336
  8. 2015Structural-RNN: Deep Learning on Spatio-Temporal Graphscited by 234
  9. 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
  10. 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
  11. 2018A Neural Temporal Model for Human Motion Predictioncited by 87
  12. 2017Learning Human Motion Models for Long-term Predictionscited by 67
7 more
  1. 2018Action-Agnostic Human Pose Forecastingcited by 56
  2. 2018Recurrent Transition Networks for Character Locomotioncited by 52
  3. 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
  4. 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
  5. 2016Model-based Adversarial Imitation Learningcited by 29
  6. 2018PLU: The Piecewise Linear Unit Activation Functioncited by 11
  7. 2017Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesiscited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 12; 2022: 34; 2023: 49; 2024: 26; 2025: 56; 2026: 46.

223 papers.

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  1. 2022Human Motion Diffusion Modelcited by 1,062
  2. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  3. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
  4. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  5. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  6. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  7. 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
  8. 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
  9. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  10. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  11. 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
  12. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
38 more
  1. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
  2. 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 111
  3. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  4. 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
  5. 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
  6. 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
  7. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
  8. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  9. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  10. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
  11. 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
  12. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  13. 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
  14. 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
  15. 2023Single Motion Diffusioncited by 65
  16. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  17. 2021Single-Shot Motion Completion with Transformercited by 59
  18. 2022Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Videocited by 59
  19. 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
  20. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  21. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  22. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
  23. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  24. 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
  25. 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
  26. 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
  27. 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 48
  28. 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
  29. 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
  30. 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
  31. 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
  32. 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusioncited by 39
  33. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
  34. 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
  35. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  36. 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
  37. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  38. 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32

50 most cited of 223 All 223 (JSON)