Robust Motion In-betweening
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Cited by 39 in Diffusion models, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results.
Key facts. Cited by 223 papers in the map (data through 7 Oct 2026). Builds on 19 of its 66 references that are in the map. First posted on arXiv 9 Feb 2021.
Builds on
19 of 66 references.
References · 19
- 2017Attention Is All You Needcited by 59,932
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2016Least Squares Generative Adversarial Networkscited by 1,000
- 2019On the Convergence of Adam and Beyondcited by 834
- 2016A Learned Representation For Artistic Stylecited by 340
- 2017On human motion prediction using recurrent neural networkscited by 336
- 2015Structural-RNN: Deep Learning on Spatio-Temporal Graphscited by 234
- 2017HP-GAN: Probabilistic 3D human motion prediction via GANcited by 176
- 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
- 2018A Neural Temporal Model for Human Motion Predictioncited by 87
- 2017Learning Human Motion Models for Long-term Predictionscited by 67
7 more
- 2018Action-Agnostic Human Pose Forecastingcited by 56
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2019Modeling Human Motion with Quaternion-based Neural Networkscited by 45
- 2018Long-Term Human Motion Prediction by Modeling Motion Context and Enhancing Motion Dynamiccited by 41
- 2016Model-based Adversarial Imitation Learningcited by 29
- 2018PLU: The Piecewise Linear Unit Activation Functioncited by 11
- 2017Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesiscited by 5
Built on by
Citing papers per year: 2021: 12; 2022: 34; 2023: 49; 2024: 26; 2025: 56; 2026: 46.
223 papers.
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- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
38 more
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 111
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 74
- 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 66
- 2023Single Motion Diffusioncited by 65
- 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
- 2021Single-Shot Motion Completion with Transformercited by 59
- 2022Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Videocited by 59
- 2022MoDi: Unconditional Motion Synthesis from Diverse Datacited by 59
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Locomotion-Action-Manipulation: Synthesizing Human-Scene Interactions in Complex 3D Environmentscited by 51
- 2024ParCo: Part-Coordinating Text-to-Motion Synthesiscited by 51
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 48
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2022MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labelscited by 45
- 2023Task-Oriented Human-Object Interactions Generation with Implicit Neural Representationscited by 41
- 2023Generating Continual Human Motion in Diverse 3D Scenescited by 39
- 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusioncited by 39
- 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 39
- 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
- 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
- 2021Task-Generic Hierarchical Human Motion Prior using VAEscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generationcited by 32
50 most cited of 223 All 223 (JSON)
- 2026Retargeting Motions to Diverse Skeletons via Learnable Flattening29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026RLE-Bench: A Qualifying Exam for Coding Agents as Robot Learning Engineers28 Sep 2026
- 2026ForgetMimic: Motion Unlearning for Reinforcement Learning Humanoid Control23 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control17 Sep 2026
- 2026DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery15 Sep 2026
- 2026Flow-Matched Motion Priors: Online Optimal-Transport Rewards for Imitation Learning14 Sep 2026
- 2026Skill Composition for Legged Robot Reinforcement Learning13 Sep 2026
- 2026MoSign: Challenge-Response Motion-Watermark Authentication for Anonymous Virtual-Reality Users30 Aug 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026SPARC: Single-Pass Scaling for Motion Forecasting with Conformal Bayesian Last Layers21 Aug 2026
38 more
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking2 Aug 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents21 Jul 2026
- 2026Scaling Behavior Foundation Model for Humanoid Robots16 Jul 2026
- 2026EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal15 Jul 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026DiPOD: Diffusion Policy Optimization without Drifting Apart11 Jun 2026
- 2026Stubborn: A Streamlined and Unified Reinforcement Learning Framework for Robust Motion Tracking and Fall Recovery for Humanoids11 Jun 2026
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking2 Jun 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026SPRINT: Efficient Spectral Priors for Humanoid Athletic Sprints27 May 2026
- 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking22 May 2026
- 2026Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors21 May 2026
- 2026HoloMotion-1 Technical Report14 May 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2026Adaptive Interpolation-Synthesis for Motion In-Betweening on Keyframe-Based Animation4 May 2026
- 2026MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives27 Apr 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control29 Mar 2026
- 2026Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizer19 Mar 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2026AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimation16 Feb 2026
- 2026PDF-HR: Pose Distance Fields for Humanoid Robots4 Feb 2026
- 2026DiMo: Discrete Diffusion Modeling for Motion Generation and Understanding4 Feb 2026
- 2026Flow Policy Gradients for Robot Control2 Feb 2026
- 2026Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation2 Feb 2026
- 2026Hiking in the Wild: A Scalable Perceptive Parkour Framework for Humanoids12 Jan 2026
- 2026Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs5 Jan 2026
- 2025UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots30 Dec 2025
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation29 Dec 2025
- 2025Towards Arbitrary Motion Completing via Hierarchical Continuous Representation24 Dec 2025
- 2025OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction22 Dec 2025
50 newest of 223 All 223 (JSON)
- 2022Human Motion Diffusion Modelcited by 1,062
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2023Single Motion Diffusioncited by 65
- 2023TEDi: Temporally-Entangled Diffusion for Long-Term Motion Synthesiscited by 48
12 most cited of 39 All 39 (JSON)
- 2026PFM-HR: Pose Flow Matching for Humanoid Robots4 Aug 2026
- 2026DiPOD: Diffusion Policy Optimization without Drifting Apart11 Jun 2026
- 2026Generative Motion In-betweening by Diffusion over Continuous Implicit Representations12 May 2026
- 2026Bridging Semantic and Kinematic Conditions with Diffusion-based Discrete Motion Tokenizer19 Mar 2026
- 2026Learning Context-Adaptive Motion Priors for Masked Motion Diffusion Models with Efficient Kinematic Attention Aggregation8 Mar 2026
- 2026DiMo: Discrete Diffusion Modeling for Motion Generation and Understanding4 Feb 2026
- 2025HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion Generation29 Dec 2025
- 2025The Quest for Generalizable Motion Generation: Data, Model, and Evaluation30 Oct 2025
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation22 Oct 2025
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generation25 Sep 2025
- 2025Generating Detailed Character Motion from Blocking Poses19 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
12 newest of 39 All 39 (JSON)
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2026AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimationcited by 1
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 1
- 2026Flow-Matched Motion Priors: Online Optimal-Transport Rewards for Imitation Learningcited by 0
- 2026Flow-Matched Motion Priors: Online Optimal-Transport Rewards for Imitation Learning14 Sep 2026
- 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting7 May 2026
- 2026AdaptManip: Learning Adaptive Whole-Body Object Lifting and Delivery with Online Recurrent State Estimation16 Feb 2026
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 111
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generation10 Nov 2024
- 2024Motion Mamba: Efficient and Long Sequence Motion Generation12 Mar 2024
- 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRAcited by 4
- 2025HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRA3 Nov 2025
- 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 577
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2021BABEL: Bodies, Action and Behavior with English Labelscited by 261
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2023TLControl: Trajectory and Language Control for Human Motion Synthesiscited by 93
- 2022Towards Diverse and Natural Scene-aware 3D Human Motion Synthesiscited by 91
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
- 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 77
12 most cited of 173 All 173 (JSON)
- 2026Retargeting Motions to Diverse Skeletons via Learnable Flattening29 Sep 2026
- 2026Why Cross-Skeleton Retargeting Is Non-Identifiable: Structural Limits of Generative Motion Models29 Sep 2026
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026UniExo: Unified Multi-Skill Policies for Musculoskeletal Locomotion and Co-Adaptive Exoskeleton Control17 Sep 2026
- 2026DSD: Learning Diverse and Reusable Motor Skills via Diffusion Skill Discovery15 Sep 2026
- 2026Skill Composition for Legged Robot Reinforcement Learning13 Sep 2026
- 2026MoSign: Challenge-Response Motion-Watermark Authentication for Anonymous Virtual-Reality Users30 Aug 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026SPARC: Single-Pass Scaling for Motion Forecasting with Conformal Bayesian Last Layers21 Aug 2026
- 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interaction17 Aug 2026
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking2 Aug 2026
- 2026Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation27 Jul 2026
12 newest of 173 All 173 (JSON)