Two-Person Interaction Augmentation with Skeleton Priors
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Abstract (arXiv)
Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring such skeletal motion is challenging. While direct motion capture is expensive and slow, motion editing/generation is also non-trivial, as complex contact patterns with topological and geometric constraints have to be retained. To this end, we propose a new deep learning method for two-body skeletal interaction motion augmentation, which can generate variations of contact-rich interactions with varying body sizes and proportions while retaining the key geometric/topological relations between two bodies. Our system can learn effectively from a relatively small amount of data and generalize to drastically different skeleton sizes. Through exhaustive evaluation and comparison, we show it can generate high-quality motions, has strong generalizability and outperforms traditional optimization-based methods and alternative deep learning solutions.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 40 of its 77 references that are in the map. First posted on arXiv 8 Apr 2024.
Builds on
40 of 77 references.
References · 40
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28 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025Multi-Person Interaction Generation from Two-Person Motion Priorscited by 8
- 2025Leader and Follower: Interactive Motion Generation under Trajectory Constraintscited by 3
- 2024Massively Multi-Person 3D Human Motion Forecasting with Scene Contextcited by 2
- 2026CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Researchcited by 0
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 0
- 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation22 Apr 2026
- 2026CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Research8 Apr 2026
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors23 May 2025
- 2025Leader and Follower: Interactive Motion Generation under Trajectory Constraints17 Feb 2025
- 2024Massively Multi-Person 3D Human Motion Forecasting with Scene Context18 Sep 2024