mlsanityData to 14 Oct 2026

Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospects

arXiv 2410.01816 ↗First posted 14 Sep 2024cs.CV cs.AIcited by 2

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Abstract (arXiv)

Automatic scene generation is an essential area of research with applications in robotics, recreation, visual representation, training and simulation, education, and more. This survey provides a comprehensive review of the current state-of-the-arts in automatic scene generation, focusing on techniques that leverage machine learning, deep learning, embedded systems, and natural language processing (NLP). We categorize the models into four main types: Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), Transformers, and Diffusion Models. Each category is explored in detail, discussing various sub-models and their contributions to the field. We also review the most commonly used datasets, such as COCO-Stuff, Visual Genome, and MS-COCO, which are critical for training and evaluating these models. Methodologies for scene generation are examined, including image-to-3D conversion, text-to-3D generation, UI/layout design, graph-based methods, and interactive scene generation. Evaluation metrics such as Frechet Inception Distance (FID), Kullback-Leibler (KL) Divergence, Inception Score (IS), Intersection over Union (IoU), and Mean Average Precision (mAP) are discussed in the context of their use in assessing model performance. The survey identifies key challenges and limitations in the field, such as maintaining realism, handling complex scenes with multiple objects, and ensuring consistency in object relationships and spatial arrangements. By summarizing recent advances and pinpointing areas for improvement, this survey aims to provide a valuable resource for researchers and practitioners working on automatic scene generation.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 224 of its 346 references that are in the map. First posted on arXiv 14 Sep 2024.

Builds on

224 of 346 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.

Similar, not cited

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  1. 20253D Scene Generation: A Survey
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  3. 2024Generate Any Scene: Scene Graph Driven Data Synthesis for Visual Generation Training
  4. 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models
  5. 2025Generative AI for Vision: A Comprehensive Study of Frameworks and Applications
  6. 20243D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
  7. 2026Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion
  8. 2025TRELLISWorld: Training-Free World Generation from Object Generators