PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
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Abstract (arXiv)
Visual effects (VFX) are key to immersion in modern films, games, and AR/VR. Creating 3D effects requires specialized expertise and training in 3D animation software and can be time consuming. Generative solutions typically rely on computationally intense methods such as diffusion models which can be slow at 4D inference. We reformulate 3D animation as a field prediction task and introduce a text-driven framework that infers a time-varying 4D flow field acting on 3D Gaussians. By leveraging large language models (LLMs) and vision-language models (VLMs) for function generation, our approach interprets arbitrary prompts (e.g., "make the vase glow orange, then explode") and instantly updates color, opacity, and positions of 3D Gaussians in real time. This design avoids overheads such as mesh extraction, manual or physics-based simulations and allows both novice and expert users to animate volumetric scenes with minimal effort on a consumer device even in a web browser. Experimental results show that simple textual instructions suffice to generate compelling time-varying VFX, reducing the manual effort typically required for rigging or advanced modeling. We thus present a fast and accessible pathway to language-driven 3D content creation that can pave the way to democratize VFX further. Code available at https://obsphera.github.io/promptvfx/.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 55 of its 63 references that are in the map. First posted on arXiv 1 Jun 2025.
Builds on
55 of 63 references.
References · 55
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38 more
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
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- 2023Text-To-4D Dynamic Scene Generationcited by 205
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- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 41
- 2025PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenescited by 3
- 2026Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Modelscited by 1
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Models7 May 2026
- 2025PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes31 Dec 2025
- 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation23 Sep 2025
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