mlsanityData to 7 Oct 2026

RigNet: Neural Rigging for Articulated Characters

arXiv 2005.00559 ↗First posted 1 May 2020cs.GR cs.CVcited by 31

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Abstract (arXiv)

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 May 2020.

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Citing papers per year: 2021: 5; 2022: 5; 2023: 5; 2024: 5; 2025: 6; 2026: 5.

31 papers.

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  1. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  2. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  3. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  4. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  5. 2023Reconstructing Animatable Categories from Videoscited by 46
  6. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  7. 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
  8. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
  9. 2024AniClipart: Clipart Animation with Text-to-Video Priorscited by 17
  10. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  11. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
  12. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
19 more
  1. 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
  2. 2021Transfer Learning for Pose Estimation of Illustrated Characterscited by 10
  3. 2021Learning to Infer Kinematic Hierarchies for Novel Object Instancescited by 10
  4. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  5. 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
  6. 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
  7. 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 5
  8. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
  9. 2024Controllable Shape Modeling with Neural Generalized Cylindercited by 2
  10. 2021Can Action be Imitated? Learn to Reconstruct and Transfer Human Dynamics from Videoscited by 1
  11. 2023CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Networkcited by 1
  12. 2025ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes Under Flow Fieldscited by 1
  13. 2025CageNet: A Meta-Framework for Learning on Wild Meshescited by 1
  14. 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenescited by 1
  15. 2021Temporal Parameter-free Deep Skinning of Animated Meshescited by 0
  16. 2025Empowering Children to Create AI-Enabled Augmented Reality Experiencescited by 0
  17. 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
  18. 2026A Few-Step Generative Model on Cumulative Flow Mapscited by 0
  19. 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 0