RigNet: Neural Rigging for Articulated Characters
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Abstract (arXiv)
We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in joint placement and topology. It also estimates surface skin weights based on the predicted skeleton. Our method is based on a deep architecture that directly operates on the mesh representation without making assumptions on shape class and structure. The architecture is trained on a large and diverse collection of rigged models, including their mesh, skeletons and corresponding skin weights. Our evaluation is three-fold: we show better results than prior art when quantitatively compared to animator rigs; qualitatively we show that our rigs can be expressively posed and animated at multiple levels of detail; and finally, we evaluate the impact of various algorithm choices on our output rigs.
Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 May 2020.
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Citing papers per year: 2021: 5; 2022: 5; 2023: 5; 2024: 5; 2025: 6; 2026: 5.
31 papers.
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- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
- 2023Reconstructing Animatable Categories from Videoscited by 46
- 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2024AniClipart: Clipart Animation with Text-to-Video Priorscited by 17
- 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
19 more
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
- 2021Transfer Learning for Pose Estimation of Illustrated Characterscited by 10
- 2021Learning to Infer Kinematic Hierarchies for Novel Object Instancescited by 10
- 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
- 2025PoissonNet: A Local-Global Approach for Learning on Surfacescited by 6
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codescited by 5
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generationcited by 3
- 2024Controllable Shape Modeling with Neural Generalized Cylindercited by 2
- 2021Can Action be Imitated? Learn to Reconstruct and Transfer Human Dynamics from Videoscited by 1
- 2023CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Networkcited by 1
- 2025ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes Under Flow Fieldscited by 1
- 2025CageNet: A Meta-Framework for Learning on Wild Meshescited by 1
- 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenescited by 1
- 2021Temporal Parameter-free Deep Skinning of Animated Meshescited by 0
- 2025Empowering Children to Create AI-Enabled Augmented Reality Experiencescited by 0
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026A Few-Step Generative Model on Cumulative Flow Mapscited by 0
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animationcited by 0
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026A Few-Step Generative Model on Cumulative Flow Maps5 May 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes5 Jan 2026
- 2025PoissonNet: A Local-Global Approach for Learning on Surfaces15 Oct 2025
- 2025Empowering Children to Create AI-Enabled Augmented Reality Experiences11 Aug 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025CageNet: A Meta-Framework for Learning on Wild Meshes24 May 2025
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes7 Apr 2025
- 2025ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes Under Flow Fields4 Mar 2025
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset3 Dec 2024
19 more
- 2024Controllable Shape Modeling with Neural Generalized Cylinder18 Sep 2024
- 2024Robust Biharmonic Skinning Using Geometric Fields1 Jun 2024
- 2024AniClipart: Clipart Animation with Text-to-Video Priors18 Apr 2024
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis26 Feb 2024
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characters31 May 2023
- 2023CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network30 May 2023
- 2023Reconstructing Animatable Categories from Videos10 May 2023
- 2023TextDeformer: Geometry Manipulation using Text Guidance26 Apr 2023
- 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videos14 Apr 2023
- 2022ECON: Explicit Clothed humans Optimized via Normal integration14 Dec 2022
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fields10 May 2022
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes5 May 2022
- 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks3 May 2022
- 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characters9 Mar 2022
- 2021Learning to Infer Kinematic Hierarchies for Novel Object Instances15 Oct 2021
- 2021Temporal Parameter-free Deep Skinning of Animated Meshes15 Sep 2021
- 2021Transfer Learning for Pose Estimation of Illustrated Characters4 Aug 2021
- 2021Can Action be Imitated? Learn to Reconstruct and Transfer Human Dynamics from Videos25 Jul 2021
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes8 Apr 2021
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
- 2023Reconstructing Animatable Categories from Videoscited by 46
- 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
- 2022Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshescited by 28
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 18
- 2024AniClipart: Clipart Animation with Text-to-Video Priorscited by 17
- 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
- 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesiscited by 12
12 most cited of 31 All 31 (JSON)
- 2026TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation10 Jun 2026
- 2026A Few-Step Generative Model on Cumulative Flow Maps5 May 2026
- 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation9 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenes5 Jan 2026
- 2025PoissonNet: A Local-Global Approach for Learning on Surfaces15 Oct 2025
- 2025Empowering Children to Create AI-Enabled Augmented Reality Experiences11 Aug 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025CageNet: A Meta-Framework for Learning on Wild Meshes24 May 2025
- 2025SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes7 Apr 2025
- 2025ARC-Flow : Articulated, Resolution-Agnostic, Correspondence-Free Matching and Interpolation of 3D Shapes Under Flow Fields4 Mar 2025
- 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset3 Dec 2024
12 newest of 31 All 31 (JSON)