mlsanityData to 7 Oct 2026

3D Mesh Editing using Masked LRMs

arXiv 2412.08641 ↗First posted 11 Dec 2024cs.CVcited by 17

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Abstract (arXiv)

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 76 of its 98 references that are in the map. First posted on arXiv 11 Dec 2024.

Builds on

76 of 98 references.

References · 76

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38 more
  1. 2021Volume Rendering of Neural Implicit Surfacescited by 990
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  14. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
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  17. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
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  38. 2022SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generationcited by 92

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Citing papers per year: 2025: 8; 2026: 9.

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