mlsanityData to 14 Oct 2026

LoGoColor: Local-Global 3D Colorization for 360deg Scenes

arXiv 2512.09278 ↗First posted 10 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Single-channel 3D reconstruction is widely used in fields such as robotics and medical imaging. While these methods are good at reconstructing 3D geometry, their outputs are typically uncolored 3D models, making 3D colorization necessary for visualization. Recent 3D colorization studies address this problem by distilling 2D image colorization models. However, these approaches suffer from an inherent inconsistency of 2D image models. This results in colors being averaged during training, leading to monotonous and oversimplified results, particularly in complex 360deg scenes. In contrast, we aim to preserve color diversity by generating a new set of consistently colorized training views, thereby suppressing the averaging process. Nevertheless, mitigating the averaging process introduces a new challenge: ensuring strict multi-view consistency across these colorized views. To achieve this, we propose ourmethod, a pipeline designed to preserve color diversity by eliminating this guidance-averaging process with a `Local-Global' approach: we partition the scene into subscenes and explicitly tackle both inter-subscene and intra-subscene consistency using a fine-tuned multi-view diffusion model. We demonstrate our method achieves quantitatively and qualitatively more consistent and plausible 3D colorization on complex 360deg scenes than existing methods.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 52 of its 74 references that are in the map. First posted on arXiv 10 Dec 2025.

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52 of 74 references.

References · 52

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38 more
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