mlsanityData to 14 Oct 2026

iSegMan: Interactive Segment-and-Manipulate 3D Gaussians

arXiv 2505.11934 ↗First posted 17 May 2025cs.CVcited by 11

Not on the map. Why?

Abstract (arXiv)

The efficient rendering and explicit nature of 3DGS promote the advancement of 3D scene manipulation. However, existing methods typically encounter challenges in controlling the manipulation region and are unable to furnish the user with interactive feedback, which inevitably leads to unexpected results. Intuitively, incorporating interactive 3D segmentation tools can compensate for this deficiency. Nevertheless, existing segmentation frameworks impose a pre-processing step of scene-specific parameter training, which limits the efficiency and flexibility of scene manipulation. To deliver a 3D region control module that is well-suited for scene manipulation with reliable efficiency, we propose interactive Segment-and-Manipulate 3D Gaussians (iSegMan), an interactive segmentation and manipulation framework that only requires simple 2D user interactions in any view. To propagate user interactions to other views, we propose Epipolar-guided Interaction Propagation (EIP), which innovatively exploits epipolar constraint for efficient and robust interaction matching. To avoid scene-specific training to maintain efficiency, we further propose the novel Visibility-based Gaussian Voting (VGV), which obtains 2D segmentations from SAM and models the region extraction as a voting game between 2D Pixels and 3D Gaussians based on Gaussian visibility. Taking advantage of the efficient and precise region control of EIP and VGV, we put forth a Manipulation Toolbox to implement various functions on selected regions, enhancing the controllability, flexibility and practicality of scene manipulation. Extensive results on 3D scene manipulation and segmentation tasks fully demonstrate the significant advantages of iSegMan. Project page is available at https://zhao-yian.github.io/iSegMan.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 17 May 2025.

Builds on

43 of 56 references.

References · 43

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 30,186
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2023Segment Anythingcited by 8,234
  5. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  6. 2023Visual Instruction Tuningcited by 7,869
  7. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  8. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  9. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,611
  10. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  11. 2021An Empirical Study of Training Self-Supervised Vision Transformerscited by 1,616
  12. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
31 more
  1. 2019Deep Learning for 3D Point Clouds: A Surveycited by 558
  2. 2023LERF: Language Embedded Radiance Fieldscited by 543
  3. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  4. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  5. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  6. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  7. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  8. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
  9. 2021Editing Conditional Radiance Fieldscited by 222
  10. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  11. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
  12. 2021StyleGAN-NADA: CLIP-Guided Domain Adaptation of Image Generatorscited by 164
  13. 2023Segment Any 3D Gaussianscited by 161
  14. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
  15. 2022SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fieldscited by 144
  16. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  17. 2024GARField: Group Anything with Radiance Fieldscited by 109
  18. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  19. 2023OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learningcited by 75
  20. 2022Neural Volumetric Object Selectioncited by 61
  21. 2022Interactive Segmentation of Radiance Fieldscited by 60
  22. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  23. 2025VARGPT: Unified Understanding and Generation in a Visual Autoregressive Multimodal Large Language Modelcited by 44
  24. 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 37
  25. 2023AGILE3D: Attention Guided Interactive Multi-object 3D Segmentationcited by 33
  26. 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
  27. 20183D-Aware Scene Manipulation via Inverse Graphicscited by 24
  28. 2022Interactive Object Segmentation in 3D Point Cloudscited by 23
  29. 2024A Unified Framework for 3D Scene Understandingcited by 15
  30. 2024iSeg: Interactive 3D Segmentation via Interactive Attentioncited by 14
  31. 2024GenN2N: Generative NeRF2NeRF Translationcited by 11

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 9.

11 papers.