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Neural Radiance and Gaze Fields for Visual Attention Modeling in 3D Environments

arXiv 2503.07828 ↗First posted 10 Mar 2025cs.CVcited by 0

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Abstract (arXiv)

We introduce Neural Radiance and Gaze Fields (NeRGs), a novel approach for representing visual attention in complex environments. Much like how Neural Radiance Fields (NeRFs) perform novel view synthesis, NeRGs reconstruct gaze patterns from arbitrary viewpoints, implicitly mapping visual attention to 3D surfaces. We achieve this by augmenting a standard NeRF with an additional network that models local egocentric gaze probability density, conditioned on scene geometry and observer position. The output of a NeRG is a rendered view of the scene alongside a pixel-wise salience map representing the conditional probability that a given observer fixates on visible surfaces. Unlike prior methods, our system is lightweight and enables visualization of gaze fields at interactive framerates. Moreover, NeRGs allow the observer perspective to be decoupled from the rendering camera and correctly account for gaze occlusion due to intervening geometry. We demonstrate the effectiveness of NeRGs using head pose from skeleton tracking as a proxy for gaze, employing our proposed gaze probes to aggregate noisy rays into robust probability density targets for supervision.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 67 references that are in the map. First posted on arXiv 10 Mar 2025.

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26 of 67 references.

References · 26

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14 more
  1. 2016Eye Tracking for Everyonecited by 155
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  13. 2023Semantic Ray: Learning a Generalizable Semantic Field with Cross-Reprojection Attentioncited by 29
  14. 2019Digging Deeper into Egocentric Gaze Predictioncited by 11

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