mlsanityData to 7 Oct 2026

NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds

arXiv 2305.03049 ↗First posted 4 May 2023cs.CVcited by 41

Not on the map. Why?

Abstract (arXiv)

This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or "plots" the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zero-shot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at https://immortalco.github.io/NeuralEditor.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 35 of its 55 references that are in the map. First posted on arXiv 4 May 2023.

Builds on

35 of 55 references.

References · 35

  1. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  5. 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
  9. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  10. 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 734
  11. 2018Open3D: A Modern Library for 3D Data Processingcited by 717
  12. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
23 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  2. 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
  3. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  6. 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
  7. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  8. 2021Editing Conditional Radiance Fieldscited by 222
  9. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
  10. 2021NeX: Real-time View Synthesis with Neural Basis Expansioncited by 215
  11. 2015Learning Depth from Single Monocular Images Using Deep Convolutional Neural Fieldscited by 169
  12. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  13. 2017SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsiscited by 128
  14. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
  15. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 105
  16. 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
  17. 2022Deforming Radiance Fields with Cagescited by 78
  18. 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
  19. 2021KeypointDeformer: Unsupervised 3D Keypoint Discovery for Shape Controlcited by 50
  20. 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
  21. 2022Signal Processing for Implicit Neural Representationscited by 46
  22. 2020Neural Volume Rendering: NeRF And Beyondcited by 44
  23. 2021A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpointcited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 8; 2024: 21; 2025: 6; 2026: 6.

41 papers.

Sort:

By area:

  1. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  2. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
  3. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
  4. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 69
  5. 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
  6. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  7. 2024SceneCraft: Layout-Guided 3D Scene Generationcited by 40
  8. 2023SHAP-EDITOR: Instruction-guided Latent 3D Editing in Secondscited by 36
  9. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  10. 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
  11. 2024Consolidating Attention Features for Multi-view Image Editingcited by 19
  12. 2024ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editingcited by 18
29 more
  1. 20243D Mesh Editing using Masked LRMscited by 17
  2. 2024NeRFs in Robotics: A Surveycited by 16
  3. 2024ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editingcited by 12
  4. 2023Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulationcited by 11
  5. 2024NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFscited by 11
  6. 2024GenN2N: Generative NeRF2NeRF Translationcited by 11
  7. 2024CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusioncited by 11
  8. 2023Point-Based Radiance Fields for Controllable Human Motion Synthesiscited by 7
  9. 2024Towards Croppable Implicit Neural Representationscited by 5
  10. 2023Learning Naturally Aggregated Appearance for Efficient 3D Editingcited by 4
  11. 20263DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editingcited by 4
  12. 2024TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformationscited by 3
  13. 2024SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editingcited by 3
  14. 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
  15. 2025Voxify3D: Pixel Art Meets Volumetric Renderingcited by 3
  16. 2024Progress and Prospects in 3D Generative AI: A Technical Overview including 3D humancited by 2
  17. 2024DragScene: Interactive 3D Scene Editing with Single-view Drag Instructionscited by 2
  18. 20254DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editingcited by 2
  19. 2025GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Realitycited by 2
  20. 2024Exploring Dynamic Novel View Synthesis Technologies for Cinematographycited by 1
  21. 2025InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalizationcited by 1
  22. 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editingcited by 1
  23. 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenescited by 1
  24. 2023Survey on Controlable Image Synthesis with Deep Learningcited by 0
  25. 2024Point Resampling and Ray Transformation Aid to Editable NeRF Modelscited by 0
  26. 2025CADMorph: Geometry-Driven Parametric CAD Editing via a Plan-Generate-Verify Loopcited by 0
  27. 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
  28. 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
  29. 2026What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservationcited by 0