PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations
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Abstract (arXiv)
We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produce volumetric 3D representations that are high-quality and photorealistic, but are difficult to edit. In particular, recent efforts to enable texture editing for 3D Gaussian Splatting representations are not compatible with geometry edits and deformations. Our method combines a point-based representation that is well-suited for geometry deformations with a learned UV mapping technique that enables high-resolution texture editing. We show that PointGT enables fine-grained editing of both geometry and texture in point-based neural representations with high rendering quality.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 34 references that are in the map. First posted on arXiv 3 Sep 2026.
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References · 26
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,755
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 289
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
- 2022Deforming Radiance Fields with Cagescited by 78
- 2021Neural Point Light Fieldscited by 51
14 more
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2023PAPR: Proximity Attention Point Renderingcited by 16
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2023Mesh-Guided Neural Implicit Field Editingcited by 10
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025Auto-Regressive Surface Cuttingcited by 8
- 2026MeshTailor: Cutting Seams via Generative Mesh Traversalcited by 4
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