FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
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Abstract (arXiv)
In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 36 of its 45 references that are in the map. First posted on arXiv 18 Nov 2024.
Builds on
36 of 45 references.
References · 36
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24 more
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
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Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 7
- 2025InnerGS: Internal Scenes Reconstruction and Segmentation via Factorized 3D Gaussian Splattingcited by 3
- 2025Fix False Transparency by Noise Guided Splattingcited by 1
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstructioncited by 1
- 2026Latent Space Reinforcement Learning for Inverse Material Estimation in Food Fracture Simulationcited by 0
- 2026Latent Space Reinforcement Learning for Inverse Material Estimation in Food Fracture Simulation15 Jun 2026
- 2026GaussianPile: A Unified Sparse Gaussian Splatting Framework for Slice-based Volumetric Reconstruction21 Mar 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
- 2025InnerGS: Internal Scenes Reconstruction and Segmentation via Factorized 3D Gaussian Splatting18 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2024Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- 2026WINGS: Reference-Free Gaussian Splatting Inpainting with 3D-Native Generative Priors
- 2025DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
- 2026Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes
- 20263D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch
- 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- 2024Localized Gaussian Splatting Editing with Contextual Awareness