State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
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Abstract (arXiv)
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without additional prior assumptions -- it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods -- that handle arbitrary scenes and make only a few prior assumptions -- and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 217 of its 363 references that are in the map. First posted on arXiv 27 Oct 2022.
Builds on
217 of 363 references.
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50 most cited of 217 All 217 (JSON)
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Citing papers per year: 2022: 1; 2023: 9; 2024: 8; 2025: 10; 2026: 2.
30 papers.
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- 2025Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields25 Mar 2025
- 2025Camera Movement Estimation and Path Correction using the Combination of Modified A-SIFT and Stereo System for 3D Modelling22 Mar 2025
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- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors16 Mar 2024
- 2024Democratizing the Creation of Animatable Facial Avatars29 Jan 2024
- 2024Learning the 3D Fauna of the Web4 Jan 2024
- 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Camera21 Dec 2023
- 2023Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models21 Nov 2023
- 2023Tracking and Mapping in Medical Computer Vision: A Review17 Oct 2023
- 2023Decaf: Monocular Deformation Capture for Face and Hand Interactions28 Sep 2023
- 2023Root Pose Decomposition Towards Generic Non-rigid 3D Reconstruction with Monocular Videos19 Aug 2023
- 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes16 Aug 2023
- 2023SAOR: Single-View Articulated Object Reconstruction23 Mar 2023
- 2023ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty17 Mar 2023
- 2023ROBUSfT: Robust Real-Time Shape-from-Template, a C++ Library10 Jan 2023
- 2022Deformable Surface Reconstruction via Riemannian Metric Preservation22 Dec 2022
- 2024Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single Viewcited by 59
- 2024Learning the 3D Fauna of the Webcited by 58
- 2023Tracking and Mapping in Medical Computer Vision: A Reviewcited by 36
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Surveycited by 23
- 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 17
- 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Cameracited by 17
- 2023SAOR: Single-View Articulated Object Reconstructioncited by 15
- 2023SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenescited by 11
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
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12 most cited of 30 All 30 (JSON)
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- 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video10 Sep 2025
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals22 Aug 2025
- 2025Shape-from-Template with Generalised Camera19 Aug 2025
- 2025Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey19 Jul 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields25 Mar 2025
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