HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation
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Abstract (arXiv)
Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.
Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). Builds on 71 of its 88 references that are in the map. First posted on arXiv 24 Jul 2024.
Builds on
71 of 88 references.
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- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 673
- 2023Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generatorscited by 666
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50 most cited of 71 All 71 (JSON)
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Citing papers per year: 2024: 7; 2025: 40; 2026: 16.
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- 2026Image-to-Video Diffusion: From Foundations to Open Frontiers17 May 2026
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- 2025FramePrompt: In-context Controllable Animation with Zero Structural Changes17 Jun 2025
- 2025Controllable Human-centric Keyframe Interpolation with Generative Prior3 Jun 2025
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- 2025Taming Consistency Distillation for Accelerated Human Image Animation15 Apr 2025
- 2025TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation11 Apr 2025
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- 2025Human-MME: A Holistic Evaluation Benchmark for Human-Centric Multimodal Large Language Models30 Sep 2025
- 2025HumanVideo-MME: Benchmarking MLLMs for Human-Centric Video Understanding7 Jul 2025
- 2025SkyReels-V2: Infinite-length Film Generative Model17 Apr 2025
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- 2025Uni3C: Unifying Precisely 3D-Enhanced Camera and Human Motion Controls for Video Generationcited by 75
- 2024EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animationcited by 69
- 2025Insert Anything: Image Insertion via In-Context Editing in DiTcited by 61
- 2024The Dawn of Video Generation: Preliminary Explorations with SORA-like Modelscited by 30
- 2025RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wildcited by 28
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2025InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditionscited by 20
- 2025Free-Form Motion Control: Controlling the 6D Poses of Camera and Objects in Video Generationcited by 15
- 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 13
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- 2026BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data3 Sep 2026
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- 2026UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation3 Aug 2026
- 2026Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation1 Jun 2026
- 2026Improving Human Image Animation via Semantic Representation Alignment11 May 2026
- 2026ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation7 May 2026
- 2026Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision6 Apr 2026
- 2026HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis31 Mar 2026
- 2026AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation16 Mar 2026
- 2026WildActor: Unconstrained Identity-Preserving Video Generation28 Feb 2026
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