CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction
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Abstract (arXiv)
Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 38% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 63 of its 78 references that are in the map. First posted on arXiv 12 Dec 2025.
Builds on
63 of 78 references.
References · 63
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38 more
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
- 2023Reconstructing Hands in 3D with Transformerscited by 306
- 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
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- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153
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Citing papers per year: 2026: 14.
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- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 30
- 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstrationcited by 6
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026RoboTok: A Scalable Data Engine for Internet Demonstration Video Retrieval and Dexterous Manipulation Learningcited by 1
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3Dcited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Modelscited by 0
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026RoboTok: A Scalable Data Engine for Internet Demonstration Video Retrieval and Dexterous Manipulation Learning2 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026LLM-as-a-Verifier: A General-Purpose Verification Framework6 Jul 2026
- 2026Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models6 Jul 2026
- 2026Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration22 Jun 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
2 more
- 2026LLM-as-a-Verifier: A General-Purpose Verification Frameworkcited by 30
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactionscited by 2
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 2
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026RoboTok: A Scalable Data Engine for Internet Demonstration Video Retrieval and Dexterous Manipulation Learningcited by 1
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3Dcited by 0
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videoscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Imagecited by 0
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Userscited by 0
- 2026Prosthesis-Aware 3D Human Pose Estimation: A Dataset and Benchmark for RSP Users16 Sep 2026
- 2026RoboTok: A Scalable Data Engine for Internet Demonstration Video Retrieval and Dexterous Manipulation Learning2 Sep 2026
- 2026GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image28 Aug 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos14 May 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction21 Apr 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2026Hoi3DGen: Generating High-Quality Human-Object-Interactions in 3D12 Mar 2026