mlsanityData to 7 Oct 2026

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

arXiv 2008.08324 ↗First posted 19 Aug 2020cs.CVcited by 72

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Abstract (arXiv)

Although the essential nuance of human motion is often conveyed as a combination of body movements and hand gestures, the existing monocular motion capture approaches mostly focus on either body motion capture only ignoring hand parts or hand motion capture only without considering body motion. In this paper, we present FrankMocap, a motion capture system that can estimate both 3D hand and body motion from in-the-wild monocular inputs with faster speed (9.5 fps) and better accuracy than previous work. Our method works in near real-time (9.5 fps) and produces 3D body and hand motion capture outputs as a unified parametric model structure. Our method aims to capture 3D body and hand motion simultaneously from challenging in-the-wild monocular videos. To construct FrankMocap, we build the state-of-the-art monocular 3D "hand" motion capture method by taking the hand part of the whole body parametric model (SMPL-X). Our 3D hand motion capture output can be efficiently integrated to monocular body motion capture output, producing whole body motion results in a unified parrametric model structure. We demonstrate the state-of-the-art performance of our hand motion capture system in public benchmarks, and show the high quality of our whole body motion capture result in various challenging real-world scenes, including a live demo scenario.

Key facts. Cited by 72 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 15; 2022: 18; 2023: 16; 2024: 11; 2025: 3; 2026: 9.

72 papers.

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  1. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  2. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  3. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  4. 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 136
  5. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  6. 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 116
  7. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  8. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  9. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  10. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  11. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  12. 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 83
38 more
  1. 2022From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperationcited by 79
  2. 2022Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applicationscited by 78
  3. 2021Open-World Entity Segmentationcited by 74
  4. 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
  5. 2022UDE: A Unified Driving Engine for Human Motion Generationcited by 67
  6. 2021Towards unconstrained joint hand-object reconstruction from RGB videoscited by 57
  7. 2023Towards Generalizable Zero-Shot Manipulation via Translating Human Interaction Planscited by 51
  8. 2023Zero-Shot Robot Manipulation from Passive Human Videoscited by 49
  9. 2023EPIC Fields: Marrying 3D Geometry and Video Understandingcited by 49
  10. 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
  11. 2022DrapeNet: Garment Generation and Self-Supervised Drapingcited by 39
  12. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  13. 20233D Hand Pose Estimation in Everyday Egocentric Imagescited by 33
  14. 2021Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Camerascited by 32
  15. 2022Learning to Imitate Object Interactions from Internet Videoscited by 32
  16. 2024ACE: A Cross-Platform Visual-Exoskeletons System for Low-Cost Dexterous Teleoperationcited by 32
  17. 2023ISP: Multi-Layered Garment Draping with Implicit Sewing Patternscited by 31
  18. 2022DIG: Draping Implicit Garment over the Human Bodycited by 26
  19. 2024Reconstructing Hand-Held Objects in 3D from Images and Videoscited by 23
  20. 2023Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videoscited by 21
  21. 2023Chupa: Carving 3D Clothed Humans from Skinned Shape Priors using 2D Diffusion Probabilistic Modelscited by 20
  22. 2021Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulationcited by 19
  23. 2022Structured 3D Features for Reconstructing Controllable Avatarscited by 19
  24. 2021VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Cloudscited by 18
  25. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  26. 2023ContactArt: Learning 3D Interaction Priors for Category-level Articulated Object and Hand Poses Estimationcited by 16
  27. 2023DDF-HO: Hand-Held Object Reconstruction via Conditional Directed Distance Fieldcited by 16
  28. 2023A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 15
  29. 2024HandsOnVLM: Vision-Language Models for Hand-Object Interaction Predictioncited by 15
  30. 2021FixMyPose: Pose Correctional Captioning and Retrievalcited by 12
  31. 20233D Reconstruction of Objects in Hands without Real World 3D Supervisioncited by 12
  32. 2023MOHO: Learning Single-view Hand-held Object Reconstruction with Multi-view Occlusion-Aware Supervisioncited by 12
  33. 2022BodyMap: Learning Full-Body Dense Correspondence Mapcited by 11
  34. 2023Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Imagescited by 10
  35. 2024Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulationcited by 10
  36. 2025Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactionscited by 10
  37. 2022Spatial-Temporal Parallel Transformer for Arm-Hand Dynamic Estimationcited by 8
  38. 2024VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actionscited by 8

50 most cited of 72 All 72 (JSON)