mlsanityData to 14 Oct 2026

Gen4D: Synthesizing Humans and Scenes in the Wild

arXiv 2506.05397 ↗First posted 3 Jun 2025cs.GR cs.AIcited by 3

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Abstract (arXiv)

Lack of input data for in-the-wild activities often results in low performance across various computer vision tasks. This challenge is particularly pronounced in uncommon human-centric domains like sports, where real-world data collection is complex and impractical. While synthetic datasets offer a promising alternative, existing approaches typically suffer from limited diversity in human appearance, motion, and scene composition due to their reliance on rigid asset libraries and hand-crafted rendering pipelines. To address this, we introduce Gen4D, a fully automated pipeline for generating diverse and photorealistic 4D human animations. Gen4D integrates expert-driven motion encoding, prompt-guided avatar generation using diffusion-based Gaussian splatting, and human-aware background synthesis to produce highly varied and lifelike human sequences. Based on Gen4D, we present SportPAL, a large-scale synthetic dataset spanning three sports: baseball, icehockey, and soccer. Together, Gen4D and SportPAL provide a scalable foundation for constructing synthetic datasets tailored to in-the-wild human-centric vision tasks, with no need for manual 3D modeling or scene design.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 29 of its 51 references that are in the map. First posted on arXiv 3 Jun 2025.

Builds on

29 of 51 references.

References · 29

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,608
  2. 2020End-to-End Object Detection with Transformerscited by 7,414
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  5. 2022Human Motion Diffusion Modelcited by 1,080
  6. 2017End-to-end Recovery of Human Shape and Posecited by 885
  7. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
  8. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
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  10. 2017Learning from Synthetic Humanscited by 359
  11. 2023Human Motion Diffusion as a Generative Priorcited by 357
  12. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
17 more
  1. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  2. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
  3. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  4. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  5. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  6. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 155
  7. 2021TokenPose: Learning Keypoint Tokens for Human Pose Estimationcited by 107
  8. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
  9. 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
  10. 2024Seamless Human Motion Composition with Blended Positional Encodingscited by 80
  11. 2021Playing for 3D Human Recoverycited by 64
  12. 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
  13. 2021HSPACE: Synthetic Parametric Humans Animated in Complex Environmentscited by 29
  14. 2023SportsPose -- A Dynamic 3D sports pose datasetcited by 26
  15. 2025AthletePose3D: A Benchmark Dataset for 3D Human Pose Estimation and Kinematic Validation in Athletic Movementscited by 14
  16. 2023Mitigating Motion Blur for Robust 3D Baseball Player Pose Modeling for Pitch Analysiscited by 8
  17. 2024Distribution and Depth-Aware Transformers for 3D Human Mesh Recoverycited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.