mlsanityData to 7 Oct 2026

One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer

arXiv 2303.16160 ↗First posted 28 Mar 2023cs.CVcited by 128

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Abstract (arXiv)

Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located in extremely small regions. Existing works usually detect hands and faces, enlarge their resolution to feed in a specific network to predict the parameter, and finally fuse the results. While this copy-paste pipeline can capture the fine-grained details of the face and hands, the connections between different parts cannot be easily recovered in late fusion, leading to implausible 3D rotation and unnatural pose. In this work, we propose a one-stage pipeline for expressive whole-body mesh recovery, named OSX, without separate networks for each part. Specifically, we design a Component Aware Transformer (CAT) composed of a global body encoder and a local face/hand decoder. The encoder predicts the body parameters and provides a high-quality feature map for the decoder, which performs a feature-level upsample-crop scheme to extract high-resolution part-specific features and adopt keypoint-guided deformable attention to estimate hand and face precisely. The whole pipeline is simple yet effective without any manual post-processing and naturally avoids implausible prediction. Comprehensive experiments demonstrate the effectiveness of OSX. Lastly, we build a large-scale Upper-Body dataset (UBody) with high-quality 2D and 3D whole-body annotations. It contains persons with partially visible bodies in diverse real-life scenarios to bridge the gap between the basic task and downstream applications.

Key facts. Cited by 128 papers in the map (data through 7 Oct 2026). Builds on 56 of its 77 references that are in the map. First posted on arXiv 28 Mar 2023.

Builds on

56 of 77 references.

References · 56

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  12. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
38 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  3. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  4. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  5. 2017AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actionscited by 449
  6. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  7. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  8. 20193D Morphable Face Models -- Past, Present and Futurecited by 269
  9. 2021Motion Representations for Articulated Animationcited by 253
  10. 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
  11. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  12. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  13. 20193D Hand Shape and Pose from Images in the Wildcited by 190
  14. 2020Whole-Body Human Pose Estimation in the Wildcited by 178
  15. 2020How2Sign: A Large-scale Multimodal Dataset for Continuous American Sign Languagecited by 172
  16. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  17. 2017MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstructioncited by 163
  18. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  19. 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 157
  20. 2020Monocular Expressive Body Regression through Body-Driven Attentioncited by 155
  21. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  22. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
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  25. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  26. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
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  29. 2021On Self-Contact and Human Posecited by 88
  30. 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
  31. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  32. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  33. 2020NeuralAnnot: Neural Annotator for 3D Human Mesh Training Setscited by 62
  34. 2020Monocular Real-time Full Body Capture with Inter-part Correlationscited by 53
  35. 2020Human Mesh Recovery from Multiple Shotscited by 52
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  38. 2021Content4All Open Research Sign Language Translation Datasetscited by 30

50 most cited of 56 All 56 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 19; 2024: 44; 2025: 41; 2026: 24.

128 papers.

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  1. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  2. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
  3. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 220
  4. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  5. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  6. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 117
  7. 2023HumanSD: A Native Skeleton-Guided Diffusion Model for Human Image Generationcited by 104
  8. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  9. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  10. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  11. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  12. 2023ChatPose: Chatting about 3D Human Posecited by 71
38 more
  1. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  2. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  3. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  4. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  5. 2023Neural Sign Actors: A diffusion model for 3D sign language production from textcited by 48
  6. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  7. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  8. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  9. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
  10. 2024HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objectscited by 34
  11. 2023Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinementcited by 31
  12. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  13. 2023SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmarkcited by 29
  14. 2024WHAC: World-grounded Humans and Camerascited by 29
  15. 2025DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teacherscited by 28
  16. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  17. 2024MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controlscited by 24
  18. 2024Look Ma, no markers: holistic performance capture without the hasslecited by 23
  19. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  20. 2025PICO: Reconstructing 3D People In Contact with Objectscited by 22
  21. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  22. 2025InteractVLM: 3D Interaction Reasoning from 2D Foundational Modelscited by 21
  23. 2024Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generatorcited by 20
  24. 2025Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physicscited by 19
  25. 2025HumanDreamer: Generating Controllable Human-Motion Videos via Decoupled Generationcited by 19
  26. 2024A Simple Baseline for Spoken Language to Sign Language Translation with 3D Avatarscited by 18
  27. 2024RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimationcited by 18
  28. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  29. 2024Bi-KVIL: Keypoints-based Visual Imitation Learning of Bimanual Manipulation Taskscited by 16
  30. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  31. 2025BioPose: Biomechanically-accurate 3D Pose Estimation from Monocular Videoscited by 16
  32. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  33. 2024STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargetingcited by 13
  34. 2025Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactionscited by 13
  35. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsingcited by 13
  36. 2023A Single 2D Pose with Context is Worth Hundreds for 3D Human Pose Estimationcited by 11
  37. 2024ChatHuman: Chatting about 3D Humans with Toolscited by 11
  38. 2024Holistic-Motion2D: Scalable Whole-body Human Motion Generation in 2D Spacecited by 10

50 most cited of 128 All 128 (JSON)