One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer
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Abstract (arXiv)
Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located in extremely small regions. Existing works usually detect hands and faces, enlarge their resolution to feed in a specific network to predict the parameter, and finally fuse the results. While this copy-paste pipeline can capture the fine-grained details of the face and hands, the connections between different parts cannot be easily recovered in late fusion, leading to implausible 3D rotation and unnatural pose. In this work, we propose a one-stage pipeline for expressive whole-body mesh recovery, named OSX, without separate networks for each part. Specifically, we design a Component Aware Transformer (CAT) composed of a global body encoder and a local face/hand decoder. The encoder predicts the body parameters and provides a high-quality feature map for the decoder, which performs a feature-level upsample-crop scheme to extract high-resolution part-specific features and adopt keypoint-guided deformable attention to estimate hand and face precisely. The whole pipeline is simple yet effective without any manual post-processing and naturally avoids implausible prediction. Comprehensive experiments demonstrate the effectiveness of OSX. Lastly, we build a large-scale Upper-Body dataset (UBody) with high-quality 2D and 3D whole-body annotations. It contains persons with partially visible bodies in diverse real-life scenarios to bridge the gap between the basic task and downstream applications.
Key facts. Cited by 128 papers in the map (data through 7 Oct 2026). Builds on 56 of its 77 references that are in the map. First posted on arXiv 28 Mar 2023.
Builds on
56 of 77 references.
References · 56
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2023: 19; 2024: 44; 2025: 41; 2026: 24.
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- 2026MHRGait: Gait Recognition from Momentum Human Rig Pose31 Jul 2026
- 2026ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine30 Jul 2026
- 2026GRAPE: Graduated Routing for Articulated Portrait mesh Estimation26 Jul 2026
- 2026Reliability-Aware 3D Geometric Injection for Universal Person Re-identification21 Jul 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
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- 2026Tamaththul3D: High-Fidelity 3D Saudi Sign Language Avatars from Monocular Video6 May 2026
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss30 Apr 2026
12 newest of 115 All 115 (JSON)