mlsanityData to 7 Oct 2026

Playing for 3D Human Recovery

arXiv 2110.07588 ↗First posted 14 Oct 2021cs.CVcited by 63

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Abstract (arXiv)

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/

Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). Builds on 60 of its 88 references that are in the map. First posted on arXiv 14 Oct 2021.

Builds on

60 of 88 references.

References · 60

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2020Training data-efficient image transformers & distillation through attentioncited by 4,560
  5. 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,841
  6. 2016Aggregated Residual Transformations for Deep Neural Networkscited by 2,540
  7. 2014Unsupervised Domain Adaptation by Backpropagationcited by 1,906
  8. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  9. 2017Revisiting Unreasonable Effectiveness of Data in Deep Learning Eracited by 916
  10. 2017End-to-end Recovery of Human Shape and Posecited by 883
  11. 2016Playing for Data: Ground Truth from Computer Gamescited by 816
  12. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  3. 2016Deep Transfer Learning with Joint Adaptation Networkscited by 609
  4. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  5. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  6. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  7. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  8. 2017Learning from Synthetic Humanscited by 358
  9. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  10. 2018Learning 3D Human Dynamics from Videocited by 315
  11. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  12. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  13. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  14. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  15. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  16. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  17. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  18. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  19. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  20. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  21. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  22. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  23. 2017Playing for Benchmarkscited by 169
  24. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  25. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  26. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  27. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  28. 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
  29. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
  30. 2018Learning to Detect and Track Visible and Occluded Body Joints in a Virtual Worldcited by 81
  31. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
  32. 2019Sim2real transfer learning for 3D human pose estimation: motion to the rescuecited by 75
  33. 2020Hierarchical Kinematic Human Mesh Recoverycited by 71
  34. 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
  35. 2021MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?cited by 68
  36. 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
  37. 2020Human Mesh Recovery from Multiple Shotscited by 52
  38. 2015The Unreasonable Effectiveness of Noisy Data for Fine-Grained Recognitioncited by 48

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 11; 2023: 18; 2024: 15; 2025: 10; 2026: 9.

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  1. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  2. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  3. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  4. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  5. 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
  6. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  7. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  8. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  9. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
  10. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  11. 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generationcited by 56
  12. 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
38 more
  1. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  2. 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
  3. 2022Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Trainingcited by 45
  4. 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
  5. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  6. 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 36
  7. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  8. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
  9. 2024WHAC: World-grounded Humans and Camerascited by 29
  10. 2022Synthetic Data in Human Analysis: A Surveycited by 28
  11. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  12. 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
  13. 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
  14. 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
  15. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  16. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
  17. 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
  18. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  19. 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
  20. 2023Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrasescited by 13
  21. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  22. 2025Multi-identity Human Image Animation with Structural Video Diffusioncited by 13
  23. 2022MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstructioncited by 11
  24. 2023PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimationcited by 10
  25. 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
  26. 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
  27. 2023Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimationcited by 7
  28. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
  29. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  30. 2024GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstructioncited by 4
  31. 2024Human Action CLIPs: Detecting AI-generated Human Motioncited by 4
  32. 2025TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generationcited by 4
  33. 2024On the Equivalency, Substitutability, and Flexibility of Synthetic Datacited by 3
  34. 2025Gen4D: Synthesizing Humans and Scenes in the Wildcited by 3
  35. 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recoverycited by 2
  36. 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
  37. 2023SwimXYZ: A large-scale dataset of synthetic swimming motions and videoscited by 1
  38. 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimatorscited by 1

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