Playing for 3D Human Recovery
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Abstract (arXiv)
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). Builds on 60 of its 88 references that are in the map. First posted on arXiv 14 Oct 2021.
Builds on
60 of 88 references.
References · 60
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- 2017Revisiting Unreasonable Effectiveness of Data in Deep Learning Eracited by 916
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- 2016Playing for Data: Ground Truth from Computer Gamescited by 816
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2016Deep Transfer Learning with Joint Adaptation Networkscited by 609
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
- 2017Learning from Synthetic Humanscited by 358
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2018Learning 3D Human Dynamics from Videocited by 315
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2020Long-term Human Motion Prediction with Scene Contextcited by 191
- 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2017Playing for Benchmarkscited by 169
- 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
- 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
- 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
- 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
- 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
- 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
- 2018Learning to Detect and Track Visible and Occluded Body Joints in a Virtual Worldcited by 81
- 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
- 2019Sim2real transfer learning for 3D human pose estimation: motion to the rescuecited by 75
- 2020Hierarchical Kinematic Human Mesh Recoverycited by 71
- 2019XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Cameracited by 68
- 2021MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?cited by 68
- 20193DPeople: Modeling the Geometry of Dressed Humanscited by 58
- 2020Human Mesh Recovery from Multiple Shotscited by 52
- 2015The Unreasonable Effectiveness of Noisy Data for Fine-Grained Recognitioncited by 48
50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2022: 11; 2023: 18; 2024: 15; 2025: 10; 2026: 9.
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- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generationcited by 56
- 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
38 more
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- 2022Being Comes from Not-being: Open-vocabulary Text-to-Motion Generation with Wordless Trainingcited by 45
- 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstructioncited by 41
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
- 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 36
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
- 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
- 2024WHAC: World-grounded Humans and Camerascited by 29
- 2022Synthetic Data in Human Analysis: A Surveycited by 28
- 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
- 2024EgoGen: An Egocentric Synthetic Data Generatorcited by 27
- 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
- 2023Revisit Human-Scene Interaction via Space Occupancycited by 24
- 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
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- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patternscited by 21
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotationscited by 14
- 2023Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrasescited by 13
- 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
- 2025Multi-identity Human Image Animation with Structural Video Diffusioncited by 13
- 2022MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstructioncited by 11
- 2023PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimationcited by 10
- 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2023Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimationcited by 7
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
- 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
- 2024GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstructioncited by 4
- 2024Human Action CLIPs: Detecting AI-generated Human Motioncited by 4
- 2025TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generationcited by 4
- 2024On the Equivalency, Substitutability, and Flexibility of Synthetic Datacited by 3
- 2025Gen4D: Synthesizing Humans and Scenes in the Wildcited by 3
- 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recoverycited by 2
- 2023Motion-DVAE: Unsupervised learning for fast human motion denoisingcited by 1
- 2023SwimXYZ: A large-scale dataset of synthetic swimming motions and videoscited by 1
- 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimatorscited by 1
50 most cited of 63 All 63 (JSON)
- 2026Time-Aware Assistive Navigation4 Sep 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections4 Jul 2026
- 2026BarbieGait: An Identity-Consistent Synthetic Human Dataset with Versatile Cloth-Changing for Gait Recognition14 Apr 2026
- 2026Sparkle: A Robust and Versatile Representation for Point Cloud based Human Motion Capture1 Apr 2026
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models30 Mar 2026
- 2026OpenT2M: No-frill Motion Generation with Open-source,Large-scale, High-quality Data19 Mar 2026
- 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recovery22 Feb 2026
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling22 Feb 2026
- 2025Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation18 Dec 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimation14 Oct 2025
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- 2025ControlEvents: Controllable Synthesis of Event Camera Datawith Foundational Prior from Image Diffusion Models26 Sep 2025
- 2025Gen4D: Synthesizing Humans and Scenes in the Wild3 Jun 2025
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization15 May 2025
- 2025Multi-identity Human Image Animation with Structural Video Diffusion5 Apr 2025
- 2025BlanketGen2-Fit3D: Synthetic Blanket Augmentation Towards Improving Real-World In-Bed Blanket Occluded Human Pose Estimation21 Jan 2025
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation16 Jan 2025
- 2024ShotVL: Human-Centric Highlight Frame Retrieval via Language Queries17 Dec 2024
- 2024Human Action CLIPs: Detecting AI-generated Human Motion30 Nov 2024
- 2024Lodge++: High-quality and Long Dance Generation with Vivid Choreography Patterns27 Oct 2024
- 2024MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations17 Oct 2024
- 2024Are Pose Estimators Ready for the Open World? STAGE: A GenAI Toolkit for Auditing 3D Human Pose Estimators28 Aug 2024
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation24 Jul 2024
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild14 Jun 2024
- 2024MotionChain: Conversational Motion Controllers via Multimodal Prompts2 Apr 2024
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment27 Mar 2024
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation26 Mar 2024
- 2024GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction26 Mar 2024
- 2024On the Equivalency, Substitutability, and Flexibility of Synthetic Data24 Mar 2024
- 2024WHAC: World-grounded Humans and Cameras19 Mar 2024
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery17 Mar 2024
- 2024EgoGen: An Egocentric Synthetic Data Generator16 Jan 2024
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysis26 Dec 2023
- 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space13 Dec 2023
- 2023Revisit Human-Scene Interaction via Space Occupancy5 Dec 2023
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Tasks4 Dec 2023
- 2023SwimXYZ: A large-scale dataset of synthetic swimming motions and videos6 Oct 2023
- 2023Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases6 Oct 2023
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation29 Sep 2023
- 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion4 Sep 2023
- 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Clouds28 Aug 2023
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering19 Jul 2023
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion29 Jun 2023
- 2023M3Act: Learning from Synthetic Human Group Activities29 Jun 2023
- 2023Motion-DVAE: Unsupervised learning for fast human motion denoising9 Jun 2023
- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation16 May 2023
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling30 Mar 2023
- 2023Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction24 Mar 2023
50 newest of 63 All 63 (JSON)
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generationcited by 56
- 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusioncited by 36
- 2025Multi-identity Human Image Animation with Structural Video Diffusioncited by 13
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
- 2025ControlEvents: Controllable Synthesis of Event Camera Datawith Foundational Prior from Image Diffusion Modelscited by 1
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Samplingcited by 1
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Modelscited by 0
- 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Models30 Mar 2026
- 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Sampling22 Feb 2026
- 2025ControlEvents: Controllable Synthesis of Event Camera Datawith Foundational Prior from Image Diffusion Models26 Sep 2025
- 2025Multi-identity Human Image Animation with Structural Video Diffusion5 Apr 2025
- 2024Diffusion Models are Efficient Data Generators for Human Mesh Recovery17 Mar 2024
- 2023DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion4 Sep 2023
- 2023Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation16 May 2023
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug 2022
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
- 2024Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wildcited by 109
- 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2022MIME: Human-Aware 3D Scene Generationcited by 57
- 2022AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatarscited by 55
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
- 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompanimentcited by 46
12 most cited of 54 All 54 (JSON)
- 2026Time-Aware Assistive Navigation4 Sep 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 2026BAT3R: Bootstrapping Articulated 3D Reconstruction from 2D Image Collections4 Jul 2026
- 2026BarbieGait: An Identity-Consistent Synthetic Human Dataset with Versatile Cloth-Changing for Gait Recognition14 Apr 2026
- 2026Sparkle: A Robust and Versatile Representation for Point Cloud based Human Motion Capture1 Apr 2026
- 2026OpenT2M: No-frill Motion Generation with Open-source,Large-scale, High-quality Data19 Mar 2026
- 2025Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation18 Dec 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimation14 Oct 2025
- 2025TalkCuts: A Large-Scale Dataset for Multi-Shot Human Speech Video Generation8 Oct 2025
- 2025Gen4D: Synthesizing Humans and Scenes in the Wild3 Jun 2025
- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization15 May 2025
12 newest of 54 All 54 (JSON)