UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Data
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Abstract (arXiv)
Diverse, accurately labeled 3D human pose data is expensive and studio-bound, while in-the-wild datasets lack known ground truth. We introduce UnrealPose-Gen, an Unreal Engine 5 pipeline built on Movie Render Queue for high-quality offline rendering. Our generated frames include: (i) 3D joints in world and camera coordinates, (ii) 2D projections and COCO-style keypoints with occlusion and joint-visibility flags, (iii) person bounding boxes, and (iv) camera intrinsics and extrinsics. We use UnrealPose-Gen to present UnrealPose-1M, an approximately one million frame corpus comprising eight sequences: five scripted "coherent" sequences spanning five scenes, approximately 40 actions, and five subjects; and three randomized sequences across three scenes, approximately 100 actions, and five subjects, all captured from diverse camera trajectories for broad viewpoint coverage. As a fidelity check, we report real-to-synthetic results on four tasks: image-to-3D pose, 2D keypoint detection, 2D-to-3D lifting, and person detection/segmentation. Though time and resources constrain us from an unlimited dataset, we release the UnrealPose-1M dataset, as well as the UnrealPose-Gen pipeline to support third-party generation of human pose data.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 2 Jan 2026.
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References · 26
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 494
- 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
- 2017Learning from Synthetic Humanscited by 359
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
- 2019HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimationcited by 247
- 2018CrowdPose: Efficient Crowded Scenes Pose Estimation and A New Benchmarkcited by 214
- 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 205
14 more
- 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 135
- 2021Bottom-Up Human Pose Estimation Via Disentangled Keypoint Regressioncited by 112
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 95
- 2019Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Networkcited by 92
- 2017Benchmarking and Error Diagnosis in Multi-Instance Pose Estimationcited by 48
- 2020MeTRAbs: Metric-Scale Truncation-Robust Heatmaps for Absolute 3D Human Pose Estimationcited by 35
- 2021AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generationcited by 32
- 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 25
- 2022Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh Recoverycited by 12
- 2025PoseBench3D: A Cross-Dataset Analysis Framework for 3D Human Pose Estimation via Pose Lifting Networkscited by 2
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