mlsanityData to 14 Oct 2026

VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions

arXiv 2508.06757 ↗First posted 9 Aug 2025cs.CV cs.GRcited by 0

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Abstract (arXiv)

Human pose and shape (HPS) estimation methods have been extensively studied, with many demonstrating high zero-shot performance on in-the-wild images and videos. However, these methods often struggle in challenging scenarios involving complex human poses or significant occlusions. Although some studies address 3D human pose estimation under occlusion, they typically evaluate performance on datasets that lack realistic or substantial occlusions, e.g., most existing datasets introduce occlusions with random patches over the human or clipart-style overlays, which may not reflect real-world challenges. To bridge this gap in realistic occlusion datasets, we introduce a novel benchmark dataset, VOccl3D, a Video-based human Occlusion dataset with 3D body pose and shape annotations. Inspired by works such as AGORA and BEDLAM, we constructed this dataset using advanced computer graphics rendering techniques, incorporating diverse real-world occlusion scenarios, clothing textures, and human motions. Additionally, we fine-tuned recent HPS methods, CLIFF and BEDLAM-CLIFF, on our dataset, demonstrating significant qualitative and quantitative improvements across multiple public datasets, as well as on the test split of our dataset, while comparing its performance with other state-of-the-art methods. Furthermore, we leveraged our dataset to enhance human detection performance under occlusion by fine-tuning an existing object detector, YOLO11, thus leading to a robust end-to-end HPS estimation system under occlusions. Overall, this dataset serves as a valuable resource for future research aimed at benchmarking methods designed to handle occlusions, offering a more realistic alternative to existing occlusion datasets. See the Project page for code and dataset:https://yashgarg98.github.io/VOccl3D-dataset/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 63 references that are in the map. First posted on arXiv 9 Aug 2025.

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40 of 63 references.

References · 40

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28 more
  1. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
  2. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
  3. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
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  28. 2023STRIDE: Single-video based Temporally Continuous Occlusion-Robust 3D Pose Estimationcited by 2

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