mlsanityData to 7 Oct 2026

Generative Proxemics: A Prior for 3D Social Interaction from Images

arXiv 2306.09337 ↗First posted 15 Jun 2023cs.CVcited by 43

On the map: Diffusion models → Video generation

Abstract (arXiv)

Social interaction is a fundamental aspect of human behavior and communication. The way individuals position themselves in relation to others, also known as proxemics, conveys social cues and affects the dynamics of social interaction. Reconstructing such interaction from images presents challenges because of mutual occlusion and the limited availability of large training datasets. To address this, we present a novel approach that learns a prior over the 3D proxemics two people in close social interaction and demonstrate its use for single-view 3D reconstruction. We start by creating 3D training data of interacting people using image datasets with contact annotations. We then model the proxemics using a novel denoising diffusion model called BUDDI that learns the joint distribution over the poses of two people in close social interaction. Sampling from our generative proxemics model produces realistic 3D human interactions, which we validate through a perceptual study. We use BUDDI in reconstructing two people in close proximity from a single image without any contact annotation via an optimization approach that uses the diffusion model as a prior. Our approach recovers accurate and plausible 3D social interactions from noisy initial estimates, outperforming state-of-the-art methods. Our code, data, and model are availableat our project website at: muelea.github.io/buddi.

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 54 of its 69 references that are in the map. First posted on arXiv 15 Jun 2023.

Builds on

54 of 69 references.

Closest ancestors · 6

Same direction, newest first

  1. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions12 Apr
  2. 2023Human Motion Diffusion as a Generative Prior2 Mar
  3. 2022Executing your Commands via Motion Diffusion in Latent Space8 Dec
  4. 2022Pretrained Diffusion Models for Unified Human Motion Synthesis6 Dec
  5. 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
  6. 2022Human Motion Diffusion Model29 Sep

Other references · 48

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  3. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  4. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,185
  5. 2022Hierarchical Text-Conditional Image Generation with CLIP Latentscited by 6,539
  6. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,322
  7. 2021Improved Denoising Diffusion Probabilistic Modelscited by 3,736
  8. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  9. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  10. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  11. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  12. 2017End-to-end Recovery of Human Shape and Posecited by 883
36 more
  1. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  2. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  3. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  4. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  5. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  6. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
  7. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
  8. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  9. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  10. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  11. 2022EDGE: Editable Dance Generation From Musiccited by 284
  12. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  13. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  14. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
  15. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  16. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  17. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  18. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  19. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  20. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  21. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  22. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  23. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  24. 2019Generating 3D People in Scenes without Peoplecited by 127
  25. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  26. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  27. 2019DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Comparecited by 100
  28. 2022CHORE: Contact, Human and Object REconstruction from a single RGB imagecited by 95
  29. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
  30. 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 93
  31. 2021SAGA: Stochastic Whole-Body Grasping with Contactcited by 89
  32. 2021On Self-Contact and Human Posecited by 88
  33. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  34. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  35. 2020Neural Descent for Visual 3D Human Pose and Shapecited by 60
  36. 2022FLEX: Full-Body Grasping Without Full-Body Graspscited by 46

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 19; 2025: 15; 2026: 6.

43 papers.

Sort:

By area:

  1. 2025PromptHMR: Promptable Human Mesh Recoverycited by 70
  2. 2024Rethinking Score Distillation as a Bridge Between Image Distributionscited by 36
  3. 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactionscited by 31
  4. 2024Reconstructing People, Places, and Camerascited by 31
  5. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
  6. 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
  7. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  8. 2024TriDi: Trilateral Diffusion of 3D Humans, Objects, and Interactionscited by 18
  9. 2023DPoser: Diffusion Model as Robust 3D Human Pose Priorcited by 17
  10. 2024DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decodingcited by 17
  11. 2025The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimationcited by 16
  12. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
31 more
  1. 2024Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenescited by 14
  2. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
  3. 2024MEGA: Masked Generative Autoencoder for Human Mesh Recoverycited by 13
  4. 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
  5. 2024AWOL: Analysis WithOut synthesis using Languagecited by 12
  6. 2025VolumetricSMPL: A Neural Volumetric Body Model for Efficient Interactions, Contacts, and Collisionscited by 9
  7. 2024Synergy and Synchrony in Couple Dancescited by 8
  8. 2023BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamicscited by 7
  9. 2025Zero-Shot Human-Object Interaction Synthesis with Multimodal Priorscited by 7
  10. 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
  11. 2024Pose Priors from Language Modelscited by 6
  12. 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
  13. 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
  14. 2025Reconstructing Close Human Interaction with Appearance and Proxemics Reasoningcited by 4
  15. 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modelingcited by 4
  16. 2024ContactGen: Contact-Guided Interactive 3D Human Generation for Partnerscited by 3
  17. 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensingcited by 3
  18. 2025Towards Metric-Aware Multi-Person Mesh Recovery by Jointly Optimizing Human Crowd in Camera Spacecited by 3
  19. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
  20. 2025Affordance-Guided Diffusion Prior for 3D Hand Reconstructioncited by 2
  21. 2024Multi-Human Mesh Recovery with Transformerscited by 1
  22. 2024Ask, Pose, Unite: Scaling Data Acquisition for Close Interactions with Vision Language Modelscited by 1
  23. 2025From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstructioncited by 0
  24. 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
  25. 2025Learning to Generate Human-Human-Object Interactions from Textual Descriptionscited by 0
  26. 2026Talking Together: Synthesizing Co-Located 3D Conversations from Audiocited by 0
  27. 2026Human Interaction-Aware 3D Reconstruction from a Single Imagecited by 0
  28. 2026SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidancecited by 0
  29. 2026InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recoverycited by 0
  30. 2026Anny-Fit: All-Age Human Mesh Recoverycited by 0
  31. 2026GNOCHI: Generative Neural mOdel for Close Human-Human Interactionscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
  2. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion
  3. 2025Multi-Person Interaction Generation from Two-Person Motion Priors
  4. 2022Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors
  5. 2024Social EgoMesh Estimation
  6. 2025Diffusion-Based Imitation Learning for Social Pose Generation
  7. 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors
  8. 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generation