Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction
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Abstract (arXiv)
As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, we integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW).
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 51 of its 70 references that are in the map. First posted on arXiv 24 Mar 2023.
Builds on
51 of 70 references.
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Citing papers per year: 2023: 9; 2024: 15; 2025: 7; 2026: 10.
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- 2026GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems19 Mar 2026
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- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation16 Jan 2025
- 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation29 Nov 2024
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- 2024LCM: Log Conformal Maps for Robust Representation Learning to Mitigate Perspective Distortion20 Sep 2024
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- 2024Synergistic Global-space Camera and Human Reconstruction from Videos23 May 2024
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- 2024M"obius Transform for Mitigating Perspective Distortions in Representation Learning7 Mar 2024
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- 2024Incorporating Test-Time Optimization into Training with Dual Networks for Human Mesh Recovery25 Jan 2024
- 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space13 Dec 2023
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- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters20 Sep 2023
- 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Clouds28 Aug 2023
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- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
- 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
- 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
- 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
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- 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
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12 most cited of 37 All 37 (JSON)
- 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation25 Jun 2026
- 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Tracking12 Jun 2026
- 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimation20 Apr 2026
- 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction10 Apr 2026
- 2026UniMotion: A Unified Framework for Motion-Text-Vision Understanding and Generation23 Mar 2026
- 2026GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems19 Mar 2026
- 2026Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capture10 Mar 2026
- 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priors27 Feb 2026
- 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents26 Feb 2026
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025Human Mesh Modeling for Anny Body5 Nov 2025
- 2025PersPose: 3D Human Pose Estimation with Perspective Encoding and Perspective Rotation24 Aug 2025
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