mlsanityData to 7 Oct 2026

Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

arXiv 2303.13796 ↗First posted 24 Mar 2023cs.CVcited by 41

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Abstract (arXiv)

As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body. The naive focal length assumptions can harm this task with the incorrectly formulated projection matrices. To solve this, we propose Zolly, the first 3DHMR method focusing on perspective-distorted images. Our approach begins with analysing the reason for perspective distortion, which we find is mainly caused by the relative location of the human body to the camera center. We propose a new camera model and a novel 2D representation, termed distortion image, which describes the 2D dense distortion scale of the human body. We then estimate the distance from distortion scale features rather than environment context features. Afterwards, we integrate the distortion feature with image features to reconstruct the body mesh. To formulate the correct projection matrix and locate the human body position, we simultaneously use perspective and weak-perspective projection loss. Since existing datasets could not handle this task, we propose the first synthetic dataset PDHuman and extend two real-world datasets tailored for this task, all containing perspective-distorted human images. Extensive experiments show that Zolly outperforms existing state-of-the-art methods on both perspective-distorted datasets and the standard benchmark (3DPW).

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 51 of its 70 references that are in the map. First posted on arXiv 24 Mar 2023.

Builds on

51 of 70 references.

References · 51

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38 more
  1. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  2. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  3. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  4. 2017Learning from Synthetic Humanscited by 358
  5. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  6. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  7. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  8. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  9. 2021Mesh Graphormercited by 264
  10. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  11. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  12. 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
  13. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
  14. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  15. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  16. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  17. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  18. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  19. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  20. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  21. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  22. 2021On Self-Contact and Human Posecited by 88
  23. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
  24. 2023SHERF: Generalizable Human NeRF from a Single Imagecited by 88
  25. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  26. 20163D Human Pose Estimation from a Single Image via Distance Matrix Regressioncited by 73
  27. 20203D Human Mesh Regression with Dense Correspondencecited by 66
  28. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
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  30. 2022Occluded Human Mesh Recoverycited by 52
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  32. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  33. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
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  35. 2020Beyond Weak Perspective for Monocular 3D Human Pose Estimationcited by 29
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Citing papers per year: 2023: 9; 2024: 15; 2025: 7; 2026: 10.

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  1. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  2. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  3. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  4. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  5. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  6. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  7. 2024AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimationcited by 41
  8. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  9. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  10. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 29
  11. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  12. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
29 more
  1. 2024UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editingcited by 18
  2. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  3. 2023VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Spacecited by 13
  4. 2024SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generationcited by 12
  5. 2025Human Mesh Modeling for Anny Bodycited by 10
  6. 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
  7. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  8. 2024Diffusion Models are Efficient Data Generators for Human Mesh Recoverycited by 8
  9. 2024MeshPose: Unifying DensePose and 3D Body Mesh reconstructioncited by 8
  10. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
  11. 2024KITRO: Refining Human Mesh by 2D Clues and Kinematic-tree Rotationcited by 5
  12. 2026UniMotion: A Unified Framework for Motion-Text-Vision Understanding and Generationcited by 4
  13. 2025MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Imagescited by 3
  14. 2024M"obius Transform for Mitigating Perspective Distortions in Representation Learningcited by 2
  15. 2025PersPose: 3D Human Pose Estimation with Perspective Encoding and Perspective Rotationcited by 2
  16. 2026VLM-Guided Group Preference Alignment for Diffusion-based Human Mesh Recoverycited by 2
  17. 2023W-HMR: Monocular Human Mesh Recovery in World Space with Weak-Supervised Calibrationcited by 1
  18. 2024Incorporating Test-Time Optimization into Training with Dual Networks for Human Mesh Recoverycited by 1
  19. 2026EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agentscited by 1
  20. 2026AHAP: Reconstructing Arbitrary Humans from Arbitrary Perspectives with Geometric Priorscited by 1
  21. 2026GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systemscited by 1
  22. 2026TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interactioncited by 1
  23. 2026Multi-HMR 2: Multi-Person Camera-Centric Human Detection, Mesh Recovery and Trackingcited by 1
  24. 2026PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitationcited by 1
  25. 2024Multi-RoI Human Mesh Recovery with Camera Consistency and Contrastive Lossescited by 0
  26. 2024LCM: Log Conformal Maps for Robust Representation Learning to Mitigate Perspective Distortioncited by 0
  27. 2025Pose-RFT: Enhancing MLLMs for 3D Pose Generation via Hybrid Action Reinforcement Fine-Tuningcited by 0
  28. 2026Improving 3D Foot Motion Reconstruction in Markerless Monocular Human Motion Capturecited by 0
  29. 2026Chatting about Upper-Body Expressive Human Pose and Shape Estimationcited by 0