EvoGS: Constructing Continuous-Layered Gaussian Splatting with Evolution Tree for Scalable 3D Streaming
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Abstract (arXiv)
Streaming 3D Gaussian Splatting requires highly scalable, progressive representations. Existing progressive methods rely on textitdiscrete layering, accumulating separate splat sets for each level of detail. This structural independence between layers inherently leads to error accumulation, severe splat redundancy, and uncontrolled quality transitions. We propose EvoGS, the first textitcontinuous-layering representation. Organized as an Evolution Tree, EvoGS generates finer details via an explicit, wavelet-inspired parent-child refinement. This empowers child nodes to structurally correct ancestral errors, yield inherently sparse and highly compressible inter-layer signals. Extensive experiments show EvoGS eliminates splat redundancy from over 65% to under 25%. Compared to state-of-the-art baselines, it reduces transmission payload and GPU VRAM footprint by up to 2.4× and 5.5×, respectively, and achieves smooth quality transitions optimal for real-time adaptive streaming. Project page: https://yuang-ian.github.io/evogs/
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 24 references that are in the map. First posted on arXiv 5 Jun 2026.
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References · 9
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
- 2022Volumetric video streaming: Current approaches and implementationscited by 9
- 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Deliverycited by 6
- 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
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