mlsanityData to 7 Oct 2026

On Scaling Up 3D Gaussian Splatting Training

arXiv 2406.18533 ↗First posted 26 Jun 2024cs.CVcited by 49

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the Rubble dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPUs, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS

Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). Builds on 26 of its 37 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

26 of 37 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2019Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelismcited by 1,829
  4. 2017Accurate, Large Minibatch SGD: Training ImageNet in 1 Hourcited by 1,479
  5. 2016On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minimacited by 1,337
  6. 2019ZeRO: Memory Optimizations Toward Training Trillion Parameter Modelscited by 1,278
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2019Large Batch Optimization for Deep Learning: Training BERT in 76 minutescited by 671
  9. 2021Efficient Large-Scale Language Model Training on GPU Clusters Using Megatron-LMcited by 621
  10. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
  11. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
  12. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
14 more
  1. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  2. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  3. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  4. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  5. 2021GSPMD: General and Scalable Parallelization for ML Computation Graphscited by 109
  6. 2022On the SDEs and Scaling Rules for Adaptive Gradient Algorithmscited by 100
  7. 2021On the Validity of Modeling SGD with Stochastic Differential Equations (SDEs)cited by 73
  8. 2020Pollux: Co-adaptive Cluster Scheduling for Goodput-Optimized Deep Learningcited by 68
  9. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  10. 2020Learning Rates as a Function of Batch Size: A Random Matrix Theory Approach to Neural Network Trainingcited by 50
  11. 2018Supporting Very Large Models using Automatic Dataflow Graph Partitioningcited by 43
  12. 2023How to Scale Your EMAcited by 22
  13. 2024Surge Phenomenon in Optimal Learning Rate and Batch Size Scalingcited by 22
  14. 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 25; 2026: 19.

49 papers.

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  1. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
  2. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
  3. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  4. 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
  5. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  6. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
  7. 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
  8. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
  9. 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
  10. 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
  11. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  12. 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
37 more
  1. 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
  2. 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
  3. 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Imagescited by 5
  4. 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulationcited by 4
  5. 2025SLAG: Scalable Language-Augmented Gaussian Splattingcited by 4
  6. 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validationcited by 3
  7. 2025M3: 3D-Spatial MultiModal Memorycited by 3
  8. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  9. 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
  10. 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
  11. 2025Time-resolved dynamic CBCT reconstruction using prior-model-free spatiotemporal Gaussian representation (PMF-STGR)cited by 2
  12. 2025LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
  13. 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPUcited by 2
  14. 2025MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenescited by 2
  15. 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
  16. 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
  17. 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
  18. 2025Virtual Memory for 3D Gaussian Splattingcited by 1
  19. 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingcited by 1
  20. 2026Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devicescited by 1
  21. 2026P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Videocited by 1
  22. 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
  23. 2026CityRAG: Stepping Into a City via Spatially-Grounded Video Generationcited by 1
  24. 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
  25. 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
  26. 2025RoboPearls: Editable Video Simulation for Robot Manipulationcited by 0
  27. 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memorycited by 0
  28. 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splattingcited by 0
  29. 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
  30. 2026A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splattingcited by 0
  31. 2026Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registrationcited by 0
  32. 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priorscited by 0
  33. 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligencecited by 0
  34. 2026CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splattingcited by 0
  35. 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
  36. 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splattingcited by 0
  37. 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edgecited by 0