On Scaling Up 3D Gaussian Splatting Training
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the Rubble dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPUs, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS
Key facts. Cited by 49 papers in the map (data through 7 Oct 2026). Builds on 26 of its 37 references that are in the map. First posted on arXiv 26 Jun 2024.
Builds on
26 of 37 references.
References · 26
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2019Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelismcited by 1,829
- 2017Accurate, Large Minibatch SGD: Training ImageNet in 1 Hourcited by 1,479
- 2016On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minimacited by 1,337
- 2019ZeRO: Memory Optimizations Toward Training Trillion Parameter Modelscited by 1,278
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2019Large Batch Optimization for Deep Learning: Training BERT in 76 minutescited by 671
- 2021Efficient Large-Scale Language Model Training on GPU Clusters Using Megatron-LMcited by 621
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
14 more
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
- 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
- 2021GSPMD: General and Scalable Parallelization for ML Computation Graphscited by 109
- 2022On the SDEs and Scaling Rules for Adaptive Gradient Algorithmscited by 100
- 2021On the Validity of Modeling SGD with Stochastic Differential Equations (SDEs)cited by 73
- 2020Pollux: Co-adaptive Cluster Scheduling for Goodput-Optimized Deep Learningcited by 68
- 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
- 2020Learning Rates as a Function of Batch Size: A Random Matrix Theory Approach to Neural Network Trainingcited by 50
- 2018Supporting Very Large Models using Automatic Dataflow Graph Partitioningcited by 43
- 2023How to Scale Your EMAcited by 22
- 2024Surge Phenomenon in Optimal Learning Rate and Batch Size Scalingcited by 22
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
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Citing papers per year: 2024: 5; 2025: 25; 2026: 19.
49 papers.
Sort:
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
37 more
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussianscited by 5
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splattingcited by 5
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Imagescited by 5
- 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulationcited by 4
- 2025SLAG: Scalable Language-Augmented Gaussian Splattingcited by 4
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validationcited by 3
- 2025M3: 3D-Spatial MultiModal Memorycited by 3
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingcited by 3
- 2025Time-resolved dynamic CBCT reconstruction using prior-model-free spatiotemporal Gaussian representation (PMF-STGR)cited by 2
- 2025LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstructioncited by 2
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPUcited by 2
- 2025MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenescited by 2
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directionscited by 2
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speedcited by 2
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimizationcited by 2
- 2025Virtual Memory for 3D Gaussian Splattingcited by 1
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingcited by 1
- 2026Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devicescited by 1
- 2026P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Videocited by 1
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026CityRAG: Stepping Into a City via Spatially-Grounded Video Generationcited by 1
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherencecited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2025RoboPearls: Editable Video Simulation for Robot Manipulationcited by 0
- 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memorycited by 0
- 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splattingcited by 0
- 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splattingcited by 0
- 2026A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splattingcited by 0
- 2026Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registrationcited by 0
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priorscited by 0
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligencecited by 0
- 2026CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splattingcited by 0
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edgecited by 0
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting28 Jul 2026
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence7 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration29 Jun 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence15 Jun 2026
- 2026A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting9 Jun 2026
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization19 May 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
37 more
- 2026CityRAG: Stepping Into a City via Spatially-Grounded Video Generation21 Apr 2026
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026P-GSVC: Layered Progressive 2D Gaussian Splatting for Scalable Image and Video11 Mar 2026
- 2026Improving Continual Learning for Gaussian Splatting based Environments Reconstruction on Commercial Off-the-Shelf Edge Devices9 Mar 2026
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis20 Feb 2026
- 2026Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions4 Feb 2026
- 20263DGS2-TR: Scalable Second-Order Trust-Region Method for 3D Gaussian Splatting30 Jan 2026
- 2025From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images8 Dec 2025
- 2025RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting7 Dec 2025
- 2025MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes24 Nov 2025
- 2025CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting7 Nov 2025
- 2025BalanceGS: Algorithm-System Co-design for Efficient 3D Gaussian Splatting Training on GPU16 Oct 2025
- 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting9 Oct 2025
- 2025LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction2 Oct 2025
- 2025Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting29 Sep 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction30 Jul 2025
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting9 Jul 2025
- 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory1 Jul 2025
- 2025RoboPearls: Editable Video Simulation for Robot Manipulation28 Jun 2025
- 2025Virtual Memory for 3D Gaussian Splatting24 Jun 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Anti-Aliased 2D Gaussian Splatting12 Jun 2025
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras29 May 2025
- 2025CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians27 May 2025
- 2025SLAG: Scalable Language-Augmented Gaussian Splatting12 May 2025
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction29 Mar 2025
- 2025Time-resolved dynamic CBCT reconstruction using prior-model-free spatiotemporal Gaussian representation (PMF-STGR)28 Mar 2025
- 2025M3: 3D-Spatial MultiModal Memory20 Mar 2025
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering20 Mar 2025
- 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation18 Mar 2025
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation14 Mar 2025
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes2 Dec 2024
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes1 Nov 2024
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis2 Oct 2024
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt19 Sep 2024
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering15 Aug 2024
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 85
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 48
- 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
- 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
- 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 19
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2026Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesiscited by 8
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2025Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstructioncited by 7
12 most cited of 49 All 49 (JSON)
- 2026Federated 3D Gaussian Splatting for Large-Scale Scene Reconstruction at Wireless Edge26 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splatting20 Aug 2026
- 2026CORF-GS: Real-Time Wireless Radiance Field Reconstruction via Coupled Optical-RF Gaussian Splatting28 Jul 2026
- 2026WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence7 Jul 2026
- 2026TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors3 Jul 2026
- 2026Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration29 Jun 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026Local-GS: Accelerating 3D Gaussian Splatting via Tile-Local Warp Coherence15 Jun 2026
- 2026A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting9 Jun 2026
- 2026TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization19 May 2026
- 2026BlitzGS: City-Scale Gaussian Splatting at Lightning Speed13 May 2026
12 newest of 49 All 49 (JSON)