Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
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Abstract (arXiv)
Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate 3D assets, segmenting Gaussians by class is essential. Existing segmentation approaches are typically limited to certain types of scenes, e.g., ''circular'' scenes, to determine clear object boundaries. However, this method is ineffective when removing large objects in non-''circling'' scenes such as large outdoor scenes. We propose Semantics-Controlled GS (SCGS), a segmentation-driven GS approach, enabling the separation of large scene parts in uncontrolled, natural environments. SCGS allows scene editing and the extraction of scene parts for VR. Additionally, we introduce a challenging outdoor dataset, overcoming the ''circling'' setup. We outperform the state-of-the-art in visual quality on our dataset and in segmentation quality on the 3D-OVS dataset. We conducted an exploratory user study, comparing a 360-video, plain GS, and SCGS in VR with a fixed viewpoint. In our subsequent main study, users were allowed to move freely, evaluating plain GS and SCGS. Our main study results show that participants clearly prefer SCGS over plain GS. We overall present an innovative approach that surpasses the state-of-the-art both technically and in user experience.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 26 of its 63 references that are in the map. First posted on arXiv 24 Sep 2024.
Builds on
26 of 63 references.
References · 26
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- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
14 more
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
- 2023Tracking Anything with Decoupled Video Segmentationcited by 197
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
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- 2024Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentationcited by 22
- 2022Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolationcited by 16
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Built on by
Citing papers per year: 2024: 1; 2025: 8; 2026: 1.
10 papers.
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precisioncited by 10
- 20254DLangVGGT: 4D Language-Visual Geometry Grounded Transformercited by 5
- 2025HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splattingcited by 4
- 2025Consistent Instance Field for Dynamic Scene Understandingcited by 2
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focuscited by 1
- 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrumcited by 1
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomycited by 1
- 2025Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenescited by 0
- 2025SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Realitycited by 0
- 2025Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Updatecited by 0
- 2026Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy29 Jan 2026
- 2025Consistent Instance Field for Dynamic Scene Understanding16 Dec 2025
- 20254DLangVGGT: 4D Language-Visual Geometry Grounded Transformer4 Dec 2025
- 2025Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update29 Nov 2025
- 2025DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum25 Oct 2025
- 2025CoRe-GS: Coarse-to-Refined Gaussian Splatting with Semantic Object Focus5 Sep 2025
- 2025HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting25 Mar 2025
- 2025SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality20 Mar 2025
- 2025Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenes1 Mar 2025
- 2024GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision30 Nov 2024