mlsanityData to 7 Oct 2026

Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality

arXiv 2409.15959 ↗First posted 24 Sep 2024cs.CV cs.GRcited by 10

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Abstract (arXiv)

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate 3D assets, segmenting Gaussians by class is essential. Existing segmentation approaches are typically limited to certain types of scenes, e.g., ''circular'' scenes, to determine clear object boundaries. However, this method is ineffective when removing large objects in non-''circling'' scenes such as large outdoor scenes. We propose Semantics-Controlled GS (SCGS), a segmentation-driven GS approach, enabling the separation of large scene parts in uncontrolled, natural environments. SCGS allows scene editing and the extraction of scene parts for VR. Additionally, we introduce a challenging outdoor dataset, overcoming the ''circling'' setup. We outperform the state-of-the-art in visual quality on our dataset and in segmentation quality on the 3D-OVS dataset. We conducted an exploratory user study, comparing a 360-video, plain GS, and SCGS in VR with a fixed viewpoint. In our subsequent main study, users were allowed to move freely, evaluating plain GS and SCGS. Our main study results show that participants clearly prefer SCGS over plain GS. We overall present an innovative approach that surpasses the state-of-the-art both technically and in user experience.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 26 of its 63 references that are in the map. First posted on arXiv 24 Sep 2024.

Builds on

26 of 63 references.

References · 26

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2021Vision Transformers for Dense Predictioncited by 1,789
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  6. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  7. 2023LERF: Language Embedded Radiance Fieldscited by 538
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  9. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  10. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  11. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 369
  12. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
14 more
  1. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
  3. 2023Tracking Anything with Decoupled Video Segmentationcited by 197
  4. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  5. 2023LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agentcited by 134
  6. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 133
  7. 2023VR-NeRF: High-Fidelity Virtualized Walkable Spacescited by 86
  8. 2021FoV-NeRF: Foveated Neural Radiance Fields for Virtual Realitycited by 79
  9. 2021360MonoDepth: High-Resolution 360deg Monocular Depth Estimationcited by 60
  10. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databasescited by 43
  11. 2022RT-NeRF: Real-Time On-Device Neural Radiance Fields Towards Immersive AR/VR Renderingcited by 35
  12. 2024Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentationcited by 22
  13. 2022Factorized and Controllable Neural Re-Rendering of Outdoor Scene for Photo Extrapolationcited by 16
  14. 2023NeRFtrinsic Four: An End-To-End Trainable NeRF Jointly Optimizing Diverse Intrinsic and Extrinsic Camera Parameterscited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 8; 2026: 1.

10 papers.