Strata-NeRF : Neural Radiance Fields for Stratified Scenes
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Abstract (arXiv)
Neural Radiance Field (NeRF) approaches learn the underlying 3D representation of a scene and generate photo-realistic novel views with high fidelity. However, most proposed settings concentrate on modelling a single object or a single level of a scene. However, in the real world, we may capture a scene at multiple levels, resulting in a layered capture. For example, tourists usually capture a monument's exterior structure before capturing the inner structure. Modelling such scenes in 3D with seamless switching between levels can drastically improve immersive experiences. However, most existing techniques struggle in modelling such scenes. We propose Strata-NeRF, a single neural radiance field that implicitly captures a scene with multiple levels. Strata-NeRF achieves this by conditioning the NeRFs on Vector Quantized (VQ) latent representations which allow sudden changes in scene structure. We evaluate the effectiveness of our approach in multi-layered synthetic dataset comprising diverse scenes and then further validate its generalization on the real-world RealEstate10K dataset. We find that Strata-NeRF effectively captures stratified scenes, minimizes artifacts, and synthesizes high-fidelity views compared to existing approaches.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 54 of its 75 references that are in the map. First posted on arXiv 20 Aug 2023.
Builds on
54 of 75 references.
References · 54
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38 more
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50 most cited of 54 All 54 (JSON)
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Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 2.
7 papers.
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splattingcited by 8
- 2023ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillationcited by 5
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstructioncited by 0
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filteringcited by 0
- 2026Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering22 Aug 2026
- 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction5 Jul 2026
- 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting11 Oct 2025
- 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene24 Mar 2025
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets17 Jun 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge Distillation14 Sep 2023
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- 2024Divide and Conquer: Rethinking the Training Paradigm of Neural Radiance Fields
- 2024ID-NeRF: Indirect Diffusion-guided Neural Radiance Fields for Generalizable View Synthesis
- 2024Taming Latent Diffusion Model for Neural Radiance Field Inpainting
- 2023Learning a Diffusion Prior for NeRFs
- 2024Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization
- 2023Self-Evolving Neural Radiance Fields
- 2025Delta-NeRF: Incremental Refinement of Neural Radiance Fields through Residual Control and Knowledge Transfer
- 2024InterNeRF: Scaling Radiance Fields via Parameter Interpolation