Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments
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Abstract (arXiv)
Neural Radiance Fields, or NeRFs, have drastically improved novel view synthesis and 3D reconstruction for rendering. NeRFs achieve impressive results on object-centric reconstructions, but the quality of novel view synthesis with free-viewpoint navigation in complex environments (rooms, houses, etc) is often problematic. While algorithmic improvements play an important role in the resulting quality of novel view synthesis, in this work, we show that because optimizing a NeRF is inherently a data-driven process, good quality data play a fundamental role in the final quality of the reconstruction. As a consequence, it is critical to choose the data samples -- in this case the cameras -- in a way that will eventually allow the optimization to converge to a solution that allows free-viewpoint navigation with good quality. Our main contribution is an algorithm that efficiently proposes new camera placements that improve visual quality with minimal assumptions. Our solution can be used with any NeRF model and outperforms baselines and similar work.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 19 of its 31 references that are in the map. First posted on arXiv 24 Aug 2023.
Builds on
19 of 31 references.
References · 19
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2021Advances in Neural Renderingcited by 365
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
7 more
- 2022ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformerscited by 70
- 2022NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representationscited by 55
- 2022Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fieldscited by 54
- 2022ActiveRMAP: Radiance Field for Active Mapping And Planningcited by 30
- 2022Efficient View Path Planning for Autonomous Implicit Reconstructioncited by 11
- 2022Learning to Learn and Sample BRDFscited by 9
- 2016UAV-based Autonomous Image Acquisition with Multi-View Stereo Quality Assurance by Confidence Predictioncited by 6
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Citing papers per year: 2023: 1; 2024: 7; 2025: 7; 2026: 4.
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- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 26
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 12
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 6
- 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priorscited by 6
- 2023SO-NeRF: Active View Planning for NeRF using Surrogate Objectivescited by 5
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Fieldcited by 5
- 2024Diversity-Driven View Subset Selection for Indoor Novel View Synthesiscited by 2
7 more
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
- 2025Rendering Anywhere You See: Renderability Field-guided Gaussian Splattingcited by 1
- 2025Data Augmentation for NeRFs in the Low Data Limitcited by 0
- 2025IntelliCap: Intelligent Guidance for Consistent View Samplingcited by 0
- 2025Camera Splatting for Continuous View Optimizationcited by 0
- 2025Geometry-Aware Scene Configurations for Novel View Synthesiscited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field28 May 2026
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis24 Mar 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026
- 2025Geometry-Aware Scene Configurations for Novel View Synthesis10 Oct 2025
- 2025Camera Splatting for Continuous View Optimization19 Sep 2025
- 2025IntelliCap: Intelligent Guidance for Consistent View Sampling18 Aug 2025
- 2025ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors8 Aug 2025
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage4 Aug 2025
- 2025Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting27 Apr 2025
- 2025Data Augmentation for NeRFs in the Low Data Limit3 Mar 2025
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
7 more
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
- 2024Diversity-Driven View Subset Selection for Indoor Novel View Synthesis11 Sep 2024
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets17 Jun 2024
- 2024Neural Visibility Field for Uncertainty-Driven Active Mapping11 Jun 2024
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Rendering25 Mar 2024
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering11 Jan 2024
- 2023SO-NeRF: Active View Planning for NeRF using Surrogate Objectives6 Dec 2023
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 26
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 12
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 6
- 2023SO-NeRF: Active View Planning for NeRF using Surrogate Objectivescited by 5
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Fieldcited by 5
- 2024Diversity-Driven View Subset Selection for Indoor Novel View Synthesiscited by 2
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
12 most cited of 18 All 18 (JSON)
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field28 May 2026
- 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesis24 Mar 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026
- 2025Geometry-Aware Scene Configurations for Novel View Synthesis10 Oct 2025
- 2025Camera Splatting for Continuous View Optimization19 Sep 2025
- 2025IntelliCap: Intelligent Guidance for Consistent View Sampling18 Aug 2025
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coverage4 Aug 2025
- 2025Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting27 Apr 2025
- 2025Data Augmentation for NeRFs in the Low Data Limit3 Mar 2025
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
12 newest of 18 All 18 (JSON)