mlsanityData to 14 Oct 2026

GaussLite: Online Task-Conditioned 3D Gaussian Splatting for Real-Time Robotic Mapping

arXiv 2606.30809 ↗First posted 29 Jun 2026cs.CV cs.ROcited by 1

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Abstract (arXiv)

Existing 3D Gaussian Splatting (3DGS) systems distribute representation capacity uniformly across a scene, ignoring the fact that many downstream robotic tasks engage only a fraction of the reconstructed geometry. This causes valuable onboard compute to be allocated towards optimizing irrelevant parts of the scene, either limiting online capacity or under-optimizing the most relevant parts of the scene. We introduce GaussLite, a task-driven 3DGS mapping system that conditions its representation density on a natural-language task specification. Given a posed RGB-D stream and a task such as "prepare to pick up the object on the desk," GaussLite uses a one-shot LLM parser to extract target and anchor objects, which are grounded per-frame by an open-vocabulary detector and segmented to produce per-pixel relevance masks in real time. The mapper allocates seeding density, gradient flow and scaling by task relevance. At matched Gaussian budget and real-time mapping at 4 Hz on resource-constrained hardware, GaussLite outperforms baselines on ROI PSNR on the Replica Dataset by an average +2.72 dB and on a real-hardware demonstration in indoor and outdoor settings by +2.23 dB. We further show that two task-specialized agents' maps can be fused into a single shared map via per-voxel voting on active-optimization counts in real time, outperforming concatenation by +3.42 dB while only sharing an average 7.08% of the map.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 41 of its 45 references that are in the map. First posted on arXiv 29 Jun 2026.

Builds on

41 of 45 references.

References · 41

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2023Segment Anythingcited by 8,234
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,332
  5. 2024Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phonecited by 1,917
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  10. 2023LERF: Language Embedded Radiance Fieldscited by 543
  11. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  12. 2023Gaussian Splatting SLAMcited by 415
29 more
  1. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  2. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  3. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
  4. 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 304
  5. 2023Fast Segment Anythingcited by 290
  6. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  7. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  8. 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
  9. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  10. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
  11. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  12. 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 82
  13. 2024Clio: Real-time Task-Driven Open-Set 3D Scene Graphscited by 81
  14. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  15. 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
  16. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  17. 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
  18. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  19. 2022Direct LiDAR-Inertial Odometry: Lightweight LIO with Continuous-Time Motion Correctioncited by 23
  20. 2025Optimized Minimal 3D Gaussian Splattingcited by 19
  21. 2025DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Priorcited by 14
  22. 2025CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splattingcited by 8
  23. 2025SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splattingcited by 7
  24. 2025VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splattingcited by 7
  25. 2025Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splattingcited by 5
  26. 2025RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy Reductioncited by 5
  27. 2025GRAND-SLAM: Local Optimization for Globally Consistent Large-Scale Multi-Agent Gaussian SLAMcited by 4
  28. 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
  29. 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2

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