Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes
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Abstract (arXiv)
Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit surfaces. Rendering with these large networks is, however, computationally expensive since it requires many forward passes through the network for every pixel, making these representations impractical for real-time graphics. We introduce an efficient neural representation that, for the first time, enables real-time rendering of high-fidelity neural SDFs, while achieving state-of-the-art geometry reconstruction quality. We represent implicit surfaces using an octree-based feature volume which adaptively fits shapes with multiple discrete levels of detail (LODs), and enables continuous LOD with SDF interpolation. We further develop an efficient algorithm to directly render our novel neural SDF representation in real-time by querying only the necessary LODs with sparse octree traversal. We show that our representation is 2-3 orders of magnitude more efficient in terms of rendering speed compared to previous works. Furthermore, it produces state-of-the-art reconstruction quality for complex shapes under both 3D geometric and 2D image-space metrics.
Key facts. Cited by 426 papers in the map (data through 7 Oct 2026). Builds on 28 of its 64 references that are in the map. First posted on arXiv 26 Jan 2021.
Builds on
28 of 64 references.
References · 28
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- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
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- 2020Deep Implicit Volume Compressioncited by 26
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Citing papers per year: 2021: 51; 2022: 95; 2023: 107; 2024: 95; 2025: 44; 2026: 34.
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- 2026Efficient Compression of Structured and Unstructured Volumes via Learned 3D Gaussian Representation1 Jul 2026
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