mlsanityData to 14 Oct 2026

CharacterShot: Controllable and Consistent 4D Character Animation

arXiv 2508.07409 ↗First posted 10 Aug 2025cs.CVcited by 9

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Abstract (arXiv)

In this paper, we propose CharacterShot, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 61 of its 85 references that are in the map. First posted on arXiv 10 Aug 2025.

Builds on

61 of 85 references.

References · 61

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38 more
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  38. 2025DreamActor-M1: Holistic, Expressive and Robust Human Image Animation with Hybrid Guidancecited by 36

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 8.

9 papers.