mlsanityData to 14 Oct 2026

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

arXiv 2508.15767 ↗First posted 21 Aug 2025cs.CVcited by 12

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Abstract (arXiv)

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse body poses and shapes, largely due to limited training data diversity and restrictive modeling assumptions. Moreover, the common paradigm first optimizes the external body surface using a linear basis, then regresses internal skeletal joints from surface vertices. This approach introduces problematic dependencies between internal skeleton and outer soft tissue, limiting direct control over body height and bone lengths. To address these issues, we present ATLAS, a high-fidelity body model learned from 600k high-resolution scans captured using 240 synchronized cameras. Unlike previous methods, we explicitly decouple the shape and skeleton bases by grounding our mesh representation in the human skeleton. This decoupling enables enhanced shape expressivity, fine-grained customization of body attributes, and keypoint fitting independent of external soft-tissue characteristics. ATLAS outperforms existing methods by fitting unseen subjects in diverse poses more accurately, and quantitative evaluations show that our non-linear pose correctives more effectively capture complex poses compared to linear models.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 24 of its 63 references that are in the map. First posted on arXiv 21 Aug 2025.

Builds on

24 of 63 references.

References · 24

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  4. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  7. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  8. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  9. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  10. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  11. 2024Sapiens: Foundation for Human Vision Modelscited by 229
  12. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
12 more
  1. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  2. 2023Rich Human Feedback for Text-to-Image Generationcited by 141
  3. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  4. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  5. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  6. 2024CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalizationcited by 28
  7. 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
  8. 2022SUPR: A Sparse Unified Part-Based Human Representationcited by 21
  9. 2024Rasterized Edge Gradients: Handling Discontinuities Differentiablycited by 14
  10. 2023BOSS: Bones, Organs and Skin Shape Modelcited by 12
  11. 2023Make-A-Character: High Quality Text-to-3D Character Generation within Minutescited by 8
  12. 2024A Review of Human-Object Interaction Detectioncited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 10.

12 papers.