mlsanityData to 14 Oct 2026

Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence

arXiv 2403.19160 ↗First posted 28 Mar 2024cs.CVcited by 11

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Abstract (arXiv)

Neural rendering techniques have significantly advanced 3D human body modeling. However, previous approaches often overlook dynamics induced by factors such as motion inertia, leading to challenges in scenarios like abrupt stops after rotation, where the pose remains static while the appearance changes. This limitation arises from reliance on a single pose as conditional input, resulting in ambiguity in mapping one pose to multiple appearances. In this study, we elucidate that variations in human appearance depend not only on the current frame's pose condition but also on past pose states. Therefore, we introduce Dyco, a novel method utilizing the delta pose sequence representation for non-rigid deformations and canonical space to effectively model temporal appearance variations. To prevent a decrease in the model's generalization ability to novel poses, we further propose low-dimensional global context to reduce unnecessary inter-body part dependencies and a quantization operation to mitigate overfitting of the delta pose sequence by the model. To validate the effectiveness of our approach, we collected a novel dataset named I3D-Human, with a focus on capturing temporal changes in clothing appearance under approximate poses. Through extensive experiments on both I3D-Human and existing datasets, our approach demonstrates superior qualitative and quantitative performance. In addition, our inertia-aware 3D human method can unprecedentedly simulate appearance changes caused by inertia at different velocities.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 25 of its 43 references that are in the map. First posted on arXiv 28 Mar 2024.

Builds on

25 of 43 references.

References · 25

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13 more
  1. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 5; 2026: 2.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior
  2. 2026DiT-Garment: Garment Dynamics with Diffusion Transformers
  3. 2024Synthesizing Moving People with 3D Control
  4. 2024Personalized 3D Human Pose and Shape Refinement
  5. 2023DPoser: Diffusion Model as Robust 3D Human Pose Prior
  6. 2026Semantic Belief-State World Model for 3D Human Motion Prediction
  7. 2025Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction
  8. 2025D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations