Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence
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Abstract (arXiv)
Neural rendering techniques have significantly advanced 3D human body modeling. However, previous approaches often overlook dynamics induced by factors such as motion inertia, leading to challenges in scenarios like abrupt stops after rotation, where the pose remains static while the appearance changes. This limitation arises from reliance on a single pose as conditional input, resulting in ambiguity in mapping one pose to multiple appearances. In this study, we elucidate that variations in human appearance depend not only on the current frame's pose condition but also on past pose states. Therefore, we introduce Dyco, a novel method utilizing the delta pose sequence representation for non-rigid deformations and canonical space to effectively model temporal appearance variations. To prevent a decrease in the model's generalization ability to novel poses, we further propose low-dimensional global context to reduce unnecessary inter-body part dependencies and a quantization operation to mitigate overfitting of the delta pose sequence by the model. To validate the effectiveness of our approach, we collected a novel dataset named I3D-Human, with a focus on capturing temporal changes in clothing appearance under approximate poses. Through extensive experiments on both I3D-Human and existing datasets, our approach demonstrates superior qualitative and quantitative performance. In addition, our inertia-aware 3D human method can unprecedentedly simulate appearance changes caused by inertia at different velocities.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 25 of its 43 references that are in the map. First posted on arXiv 28 Mar 2024.
Builds on
25 of 43 references.
References · 25
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13 more
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
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Built on by
Citing papers per year: 2024: 4; 2025: 5; 2026: 2.
11 papers.
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
- 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
- 2025RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatarscited by 2
- 2025RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysiscited by 2
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platformcited by 1
- 2024X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimationcited by 0
- 2025STSA: Spatial-Temporal Semantic Alignment for Visual Dubbingcited by 0
- 2026Latent Dynamics for Full Body Avatar Animationcited by 0
- 2026Latent Dynamics for Full Body Avatar Animation20 May 2026
- 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image16 Mar 2026
- 2025Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform9 Dec 2025
- 2025RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket Analysis21 Nov 2025
- 2025RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars2 Apr 2025
- 2025STSA: Spatial-Temporal Semantic Alignment for Visual Dubbing29 Mar 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2024Sequential Gaussian Avatars with Hierarchical Motion Context25 Nov 2024
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024
- 2024X as Supervision: Contending with Depth Ambiguity in Unsupervised Monocular 3D Pose Estimation20 Nov 2024
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars10 Oct 2024
Similar, not cited
Close in wording, no citation either way
- 2025DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior
- 2026DiT-Garment: Garment Dynamics with Diffusion Transformers
- 2024Synthesizing Moving People with 3D Control
- 2024Personalized 3D Human Pose and Shape Refinement
- 2023DPoser: Diffusion Model as Robust 3D Human Pose Prior
- 2026Semantic Belief-State World Model for 3D Human Motion Prediction
- 2025Pursuing Temporal-Consistent Video Virtual Try-On via Dynamic Pose Interaction
- 2025D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations