DressRecon: Freeform 4D Human Reconstruction from Monocular Video
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Abstract (arXiv)
We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no object interactions, or requires calibrated multi-view captures or personalized template scans which are costly to collect at scale. Our key insight for high-quality yet flexible reconstruction is the careful combination of generic human priors about articulated body shape (learned from large-scale training data) with video-specific articulated "bag-of-bones" deformation (fit to a single video via test-time optimization). We accomplish this by learning a neural implicit model that disentangles body versus clothing deformations as separate motion model layers. To capture subtle geometry of clothing, we leverage image-based priors such as human body pose, surface normals, and optical flow during optimization. The resulting neural fields can be extracted into time-consistent meshes, or further optimized as explicit 3D Gaussians for high-fidelity interactive rendering. On datasets with highly challenging clothing deformations and object interactions, DressRecon yields higher-fidelity 3D reconstructions than prior art. Project page: https://jefftan969.github.io/dressrecon/
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 52 of its 70 references that are in the map. First posted on arXiv 30 Sep 2024.
Builds on
52 of 70 references.
References · 52
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38 more
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2025: 5; 2026: 7.
12 papers.
- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
- 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusioncited by 18
- 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
- 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3Dcited by 6
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priorscited by 2
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequencescited by 1
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 1
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learningcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026H-Flow: Self-supervised Human Scene Flow via Physics-inspired Joint Multi-modal Learning21 May 2026
- 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars20 May 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026
- 2026AHOY! Animatable Humans under Occlusion from YouTube Videos with Gaussian Splatting and Video Diffusion Priors18 Mar 2026
- 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On4 Mar 2026
- 2026SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences13 Feb 2026
- 2025MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion31 Jul 2025
- 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D16 Jun 2025
- 2025Articulated Kinematics Distillation from Video Diffusion Models1 Apr 2025
- 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars17 Mar 2025
- 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds13 Mar 2025