4DAnyone: Create Anyone in 4D from a Casual Monocular Video
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Abstract (arXiv)
We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS). Existing camera-controlled video diffusion models synthesize plausible novel-view videos but fail to maintain consistency when scaled to the tens of target views required for 4DGS reconstruction. We identify this failure as a bounded-attention-context problem: when target views exceed the capacity of a single DiT forward pass, they must be split into groups, exposing two coupled bottlenecks. On the reference-context side, conditioning on all previously generated views grows as O(N), weakening cross-view appearance guidance. On the target-context side, disjoint groups cannot directly exchange information, causing global structural drift. 4DAnyone addresses both bottlenecks with two complementary designs: Reference Context Packing (RCP) compresses growing reference views into a fixed-length mixed-resolution context with O(1) reference-context complexity, while Target Context Routing (TCR) rotates target-view groupings during denoising to share context across groups at high-noise steps and stabilize details at low-noise steps. We further build the MVGameHuman dataset using our in-house game engine and combine it with light-stage and in-the-wild video datasets for training. Experiments on DNA-Rendering and DyMVHumans show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization. See our project page for video results and source code: https://4danyone.github.io.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 30 of its 55 references that are in the map. First posted on arXiv 20 Aug 2026.
Builds on
30 of 55 references.
References · 30
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
- 2024SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusioncited by 364
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- 2025ReCamMaster: Camera-Controlled Generative Rendering from A Single Videocited by 287
- 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 204
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
18 more
- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
- 2024CamCo: Camera-Controllable 3D-Consistent Image-to-Video Generationcited by 166
- 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
- 2024SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistencycited by 144
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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- 2024World-consistent Video Diffusion with Explicit 3D Modelingcited by 65
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
- 2025UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collectionscited by 10
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
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- 2025Towards Depth Foundation Model: Recent Trends in Vision-Based Depth Estimationcited by 2
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Citing papers per year: 2026: 1.
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- 2026Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction
- 2024CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
- 2026Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video
- 2025Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
- 20264D Human-Scene Reconstruction from Low-Overlap Captures
- 20264DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors
- 2025Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusion
- 20254Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation