mlsanityData to 7 Oct 2026

One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars

arXiv 2610.02207 ↗First posted 1 Oct 2026cs.CV cs.AI cs.HCcited by 0

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Abstract (arXiv)

3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a distillation method that replaces per-frame heavy neural decoding with a shallow coefficient predictor and a linear blend. To improve fidelity and reduce memory requirements, we propose to construct the basis using block-local PCA under a rendering-aware metric and a memory budget. Our method learns a shallow MLP network to predict blendshape coefficients and applies to various animation architectures without retraining original models. We validate GALA by accelerating the inference of three distinct avatar models for 3D animation of facial expressions and full-bodies with clothing dynamics. Across these models, our distillation generalizes to held-out identities and reduces CPU animation cost by up to three orders of magnitude while preserving most of the rendering quality. Excellent results of our method confirm the shared linear structure of learned avatar representations and enable highly efficient and accurate animation at frame rates reaching up to 60fps on mobile devices. Project page: https://ramazan793.github.io/gala/

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 42 of its 59 references that are in the map. First posted on arXiv 1 Oct 2026.

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References · 42

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  12. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
30 more
  1. 2022Generative Neural Articulated Radiance Fieldscited by 101
  2. 2024Generalizable and Animatable Gaussian Head Avatarcited by 95
  3. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  4. 2024GPAvatar: Generalizable and Precise Head Avatar from Image(s)cited by 74
  5. 2024Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizercited by 64
  6. 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
  7. 20243D Gaussian Blendshapes for Head Avatar Animationcited by 58
  8. 2023Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Datacited by 55
  9. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  10. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  11. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
  12. 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 51
  13. 2024GGHead: Fast and Generalizable 3D Gaussian Headscited by 51
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  15. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
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  18. 2023VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactmentcited by 33
  19. 2025RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatarscited by 27
  20. 2024Gaussian Eigen Models for Human Headscited by 21
  21. 2025MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatarscited by 17
  22. 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
  23. 2024Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilitiescited by 10
  24. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  25. 2025FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervisioncited by 10
  26. 2024GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splatscited by 9
  27. 2025CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesiscited by 6
  28. 2025AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatarscited by 3
  29. 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
  30. 2026High-Fidelity Mobile Avatars with Pruned Local Blendshapescited by 2

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