mlsanityData to 14 Oct 2026

MHR: Momentum Human Rig

arXiv 2511.15586 ↗First posted 19 Nov 2025cs.GR cs.CVcited by 9

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Abstract (arXiv)

We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 23 of its 67 references that are in the map. First posted on arXiv 19 Nov 2025.

Builds on

23 of 67 references.

References · 23

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
  2. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  4. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  5. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  6. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  7. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  8. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  9. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  10. 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
  11. 2023Rich Human Feedback for Text-to-Image Generationcited by 141
  12. 2021Pixel Codec Avatarscited by 127
11 more
  1. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  2. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  3. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  4. 2024CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalizationcited by 28
  5. 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
  6. 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
  7. 2022SUPR: A Sparse Unified Part-Based Human Representationcited by 21
  8. 2023BOSS: Bones, Organs and Skin Shape Modelcited by 12
  9. 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
  10. 2023Make-A-Character: High Quality Text-to-3D Character Generation within Minutescited by 8
  11. 2024A Review of Human-Object Interaction Detectioncited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 9.

9 papers.