Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos
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Abstract (arXiv)
Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods, however, are either limited by the slow reconstruction speeds or incapable of generating novel-time representations. To address these challenges, we propose Forge4D, a feed-forward 4D human reconstruction and interpolation model that efficiently reconstructs temporally aligned representations from uncalibrated sparse-view videos, enabling both novel view and novel time synthesis. Our model simplifies the 4D reconstruction and interpolation problem as a joint task of streaming 3D Gaussian reconstruction and dense motion prediction. For the task of streaming 3D Gaussian reconstruction, we first reconstruct static 3D Gaussians from uncalibrated sparse-view images and then introduce learnable state tokens to enforce temporal consistency in a memory-friendly manner by interactively updating shared information across different timestamps. For novel time synthesis, we design a novel motion prediction module to predict dense motions for each 3D Gaussian between two adjacent frames, coupled with an occlusion-aware Gaussian fusion process to interpolate 3D Gaussians at arbitrary timestamps. To overcome the lack of the ground truth for dense motion supervision, we formulate dense motion prediction as a dense point matching task and introduce a self-supervised retargeting loss to optimize this module. An additional occlusion-aware optical flow loss is introduced to ensure motion consistency with plausible human movement, providing stronger regularization. Extensive experiments demonstrate the effectiveness of our model on both in-domain and out-of-domain datasets. Project page and code at: https://zhenliuzju.github.io/huyingdong/Forge4D.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 57 of its 70 references that are in the map. First posted on arXiv 29 Sep 2025.
Builds on
57 of 70 references.
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38 more
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 1; 2026: 6.
7 papers.
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstructioncited by 1
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Videocited by 1
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Headcited by 0
- 2026FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head23 Jul 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction23 Apr 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025