mlsanityData to 14 Oct 2026

Neural Capture of Animatable 3D Human from Monocular Video

arXiv 2208.08728 ↗First posted 18 Aug 2022cs.CVcited by 22

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Abstract (arXiv)

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A good input embedding should define an injective mapping in the full volumetric space, guided by surface mesh deformation under pose variation. Based on this observation, we propose to embed the input query with its relationship to local surface regions spanned by a set of geodesic nearest neighbors on mesh vertices. By including both position and relative distance information, our embedding defines a distance-preserved deformation mapping and generalizes well to unseen poses. To reduce the dependency on additional inputs, we first initialize per-frame 3D meshes using off-the-shelf tools and then propose a pipeline to jointly optimize NeRF and refine the initial mesh. Extensive experiments show our method can synthesize plausible human rendering results under unseen poses and views.

Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 27 of its 36 references that are in the map. First posted on arXiv 18 Aug 2022.

Builds on

27 of 36 references.

References · 27

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,238
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  8. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  9. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 695
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
  12. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
15 more
  1. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 482
  2. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  3. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  4. 2018Video Based Reconstruction of 3D People Modelscited by 238
  5. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  6. 2021Neural Articulated Radiance Fieldcited by 196
  7. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  8. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 137
  9. 2020Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondencecited by 119
  10. 2020Epipolar Transformerscited by 117
  11. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  12. 2020SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approachcited by 94
  13. 2018SiCloPe: Silhouette-Based Clothed Peoplecited by 68
  14. 2021DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Camerascited by 67
  15. 2021Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Camerascited by 33

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 11; 2024: 7; 2025: 2; 2026: 1.

22 papers.

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  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  2. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  3. 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
  4. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  5. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  6. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  7. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  8. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  9. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  10. 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
  11. 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videoscited by 7
  12. 2024HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Modelcited by 7
10 more
  1. 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4
  2. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  3. 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videoscited by 2
  4. 2023Efficient View Synthesis with Neural Radiance Distribution Fieldcited by 1
  5. 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Mapscited by 1
  6. 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interactioncited by 1
  7. 2024COSMU: Complete 3D human shape from monocular unconstrained imagescited by 1
  8. 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encodingcited by 0
  9. 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinementcited by 0
  10. 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0