Neural Capture of Animatable 3D Human from Monocular Video
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Abstract (arXiv)
We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by a mesh-based parametric 3D human model serving as a geometry proxy. Previous methods usually rely on multi-view videos or accurate 3D geometry information as additional inputs; besides, most methods suffer from degraded quality when generalized to unseen poses. We identify that the key to generalization is a good input embedding for querying dynamic NeRF: A good input embedding should define an injective mapping in the full volumetric space, guided by surface mesh deformation under pose variation. Based on this observation, we propose to embed the input query with its relationship to local surface regions spanned by a set of geodesic nearest neighbors on mesh vertices. By including both position and relative distance information, our embedding defines a distance-preserved deformation mapping and generalizes well to unseen poses. To reduce the dependency on additional inputs, we first initialize per-frame 3D meshes using off-the-shelf tools and then propose a pipeline to jointly optimize NeRF and refine the initial mesh. Extensive experiments show our method can synthesize plausible human rendering results under unseen poses and views.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 27 of its 36 references that are in the map. First posted on arXiv 18 Aug 2022.
Builds on
27 of 36 references.
References · 27
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15 more
- 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 482
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Citing papers per year: 2022: 1; 2023: 11; 2024: 7; 2025: 2; 2026: 1.
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- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
- 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videoscited by 7
- 2024HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Modelcited by 7
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- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videoscited by 2
- 2023Efficient View Synthesis with Neural Radiance Distribution Fieldcited by 1
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Mapscited by 1
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interactioncited by 1
- 2024COSMU: Complete 3D human shape from monocular unconstrained imagescited by 1
- 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encodingcited by 0
- 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinementcited by 0
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow13 May 2026
- 2025Blur2Sharp: Human Novel Pose and View Synthesis with Generative Prior Refinement9 Dec 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2024HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model21 Aug 2024
- 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos4 Aug 2024
- 2024COSMU: Complete 3D human shape from monocular unconstrained images15 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024TexVocab: Texture Vocabulary-conditioned Human Avatars31 Mar 2024
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction8 Feb 2024
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
10 more
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps27 Nov 2023
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos17 Nov 2023
- 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encoding21 Sep 2023
- 2023Efficient View Synthesis with Neural Radiance Distribution Field22 Aug 2023
- 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering23 Jul 2023
- 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatars21 May 2023
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling25 Apr 2023
- 2023MonoHuman: Animatable Human Neural Field from Monocular Video4 Apr 2023
- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videos15 Mar 2023
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
- 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
- 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
- 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2023TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Renderingcited by 18
- 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videoscited by 7
- 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4
12 most cited of 19 All 19 (JSON)
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
- 2024AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos4 Aug 2024
- 2024COSMU: Complete 3D human shape from monocular unconstrained images15 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024TexVocab: Texture Vocabulary-conditioned Human Avatars31 Mar 2024
- 2024NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction8 Feb 2024
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023
- 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling27 Nov 2023
- 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps27 Nov 2023
- 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos17 Nov 2023
- 2023ORTexME: Occlusion-Robust Human Shape and Pose via Temporal Average Texture and Mesh Encoding21 Sep 2023
12 newest of 19 All 19 (JSON)