CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images
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Abstract (arXiv)
We present a novel framework for reconstructing animatable human avatars from multiple images, termed CanonicalFusion. Our central concept involves integrating individual reconstruction results into the canonical space. To be specific, we first predict Linear Blend Skinning (LBS) weight maps and depth maps using a shared-encoder-dual-decoder network, enabling direct canonicalization of the 3D mesh from the predicted depth maps. Here, instead of predicting high-dimensional skinning weights, we infer compressed skinning weights, i.e., 3-dimensional vector, with the aid of pre-trained MLP networks. We also introduce a forward skinning-based differentiable rendering scheme to merge the reconstructed results from multiple images. This scheme refines the initial mesh by reposing the canonical mesh via the forward skinning and by minimizing photometric and geometric errors between the rendered and the predicted results. Our optimization scheme considers the position and color of vertices as well as the joint angles for each image, thereby mitigating the negative effects of pose errors. We conduct extensive experiments to demonstrate the effectiveness of our method and compare our CanonicalFusion with state-of-the-art methods. Our source codes are available at https://github.com/jsshin98/CanonicalFusion.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 49 of its 54 references that are in the map. First posted on arXiv 5 Jul 2024.
Builds on
49 of 54 references.
References · 49
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37 more
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Citing papers per year: 2025: 8; 2026: 4.
12 papers.
- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Imagecited by 13
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
- 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3Dcited by 6
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
- 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layerscited by 0
- 2025MExECON: Multi-view Extended Explicit Clothed humans Optimized via Normal integrationcited by 0
- 2026HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Imagecited by 0
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 0
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Videocited by 0
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Video30 Jun 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026HumanNOVA: Photorealistic, Universal and Rapid 3D Human Avatar Modeling from a Single Image1 Jun 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2025MExECON: Multi-view Extended Explicit Clothed humans Optimized via Normal integration21 Aug 2025
- 2025PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image13 Aug 2025
- 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers2 Aug 2025
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction21 Jul 2025
- 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3D16 Jun 2025
- 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers3 Jun 2025
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images24 Mar 2025
- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objects12 Mar 2025