Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling
Not on the map. Why?
Abstract (arXiv)
Extensions of Neural Radiance Fields (NeRFs) to model dynamic scenes have enabled their near photo-realistic, free-viewpoint rendering. Although these methods have shown some potential in creating immersive experiences, two drawbacks limit their ubiquity: (i) a significant reduction in reconstruction quality when the computing budget is limited, and (ii) a lack of semantic understanding of the underlying scenes. To address these issues, we introduce Gear-NeRF, which leverages semantic information from powerful image segmentation models. Our approach presents a principled way for learning a spatio-temporal (4D) semantic embedding, based on which we introduce the concept of gears to allow for stratified modeling of dynamic regions of the scene based on the extent of their motion. Such differentiation allows us to adjust the spatio-temporal sampling resolution for each region in proportion to its motion scale, achieving more photo-realistic dynamic novel view synthesis. At the same time, almost for free, our approach enables free-viewpoint tracking of objects of interest - a functionality not yet achieved by existing NeRF-based methods. Empirical studies validate the effectiveness of our method, where we achieve state-of-the-art rendering and tracking performance on multiple challenging datasets.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 86 of its 104 references that are in the map. First posted on arXiv 6 Jun 2024.
Builds on
86 of 104 references.
References · 86
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2023Segment Anythingcited by 8,234
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
38 more
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2022Language-driven Semantic Segmentationcited by 717
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2022XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Modelcited by 439
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2023Segment Anything in High Qualitycited by 376
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 371
- 2021Advances in Neural Renderingcited by 365
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2023ReconFusion: 3D Reconstruction with Diffusion Priorscited by 318
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021Urban Radiance Fieldscited by 263
- 2023Personalize Segment Anything Model with One Shotcited by 250
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
50 most cited of 86 All 86 (JSON)
Built on by
Citing papers per year: 2024: 1; 2025: 5; 2026: 1.
7 papers.
- 2025Trace Anything: Representing Any Video in 4D via Trajectory Fieldscited by 33
- 2024ChatCam: Empowering Camera Control through Conversational AIcited by 15
- 2025LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstructioncited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2025A Probability-guided Sampler for Neural Implicit Surface Renderingcited by 2
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compressioncited by 2
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2025LASER: Layer-wise Scale Alignment for Training-Free Streaming 4D Reconstruction15 Dec 2025
- 2025Trace Anything: Representing Any Video in 4D via Trajectory Fields15 Oct 2025
- 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression22 Sep 2025
- 2025A Probability-guided Sampler for Neural Implicit Surface Rendering10 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2024ChatCam: Empowering Camera Control through Conversational AI25 Sep 2024